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matrix/TODO.txt

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TODO:
WebGPU
Switch post processing to compute shaders
Do one final render pass that draws the compute shader output to the canvas texture
This is a temporary requirement until the canvas context can be configured to generate storage textures
blur pass
Update links in issues
gpu-buffer, working title
Try and use it for the palette color buffer
Test it
Demo it to others
Make improvements
Capture expected requirements down the road, make roadmap
License it and put it somewhere else
Write an explanation of the rain pass (and include images)
Compute
Volumetric quads
Fullscreen quad and spacial mapping
MSDFs
Support looping
Resurrection
Modified glyph order?
New glyphs?
Good luck with that, champ
Audio
Synthesize raindrop sound
https://www.instagram.com/tv/CWGodRcoq7T/?utm_medium=copy_link
Use WebAudio to mess with it
Idea: Build a UI
Changes some uniforms
Effect selection would swap out the desired effect pass, somehow
The color palette stuff would be hard
Experiment with varying the colors in the palette pass
Maybe a separate palette for the non-bloom
Maybe dim and widen the bloom
Just make sure the changes to non-default configurations are acceptable
Maybe try and accomplish the effect in Photoshop, to get a sense of what's going on
Deja vu effect: flashing rows
Make them flash all the time
Then use a thunder-like pattern to show and hide the flash