Removing the channel override in the vertex shader.

This commit is contained in:
Rezmason
2021-11-02 07:35:19 -07:00
parent 4294932d5f
commit b31e70c1e1

View File

@@ -331,8 +331,6 @@ fn computeResult (isFirstFrame : bool, previousResult : vec4<f32>, glyphPos : ve
vChannel = vec3<f32>(0.0, 1.0, 0.0);
}
vChannel = vec3<f32>(1.0); // TODO : remove
// Convert the vertex's world space position to screen space
var screenPosition = vec4<f32>(worldPosition, quadDepth, 1.0);
if (volumetric) {