From b31e70c1e1ba8ff155a321f891f08eef2e72a3ad Mon Sep 17 00:00:00 2001 From: Rezmason Date: Tue, 2 Nov 2021 07:35:19 -0700 Subject: [PATCH] Removing the channel override in the vertex shader. --- shaders/wgsl/rainPass.wgsl | 2 -- 1 file changed, 2 deletions(-) diff --git a/shaders/wgsl/rainPass.wgsl b/shaders/wgsl/rainPass.wgsl index 7e93830..35f4c25 100644 --- a/shaders/wgsl/rainPass.wgsl +++ b/shaders/wgsl/rainPass.wgsl @@ -331,8 +331,6 @@ fn computeResult (isFirstFrame : bool, previousResult : vec4, glyphPos : ve vChannel = vec3(0.0, 1.0, 0.0); } - vChannel = vec3(1.0); // TODO : remove - // Convert the vertex's world space position to screen space var screenPosition = vec4(worldPosition, quadDepth, 1.0); if (volumetric) {