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Renaming the data texture to "state" in the rain pass's render program
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@@ -135,7 +135,7 @@ export default (regl, config) => {
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uniforms: {
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...renderUniforms,
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lastState: doubleBuffer.front,
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state: doubleBuffer.front,
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glyphTex: msdf.texture,
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camera: regl.prop("camera"),
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