Further gouging.

This commit is contained in:
Rezmason
2023-08-22 10:19:56 -07:00
parent c231935475
commit 7a4f8b0e0b
9 changed files with 174 additions and 728 deletions

View File

@@ -9,7 +9,6 @@ uniform float numColumns, numRows;
uniform sampler2D glyphMSDF, glintMSDF, baseTexture, glintTexture;
uniform float msdfPxRange;
uniform vec2 glyphMSDFSize, glintMSDFSize;
uniform bool hasBaseTexture, hasGlintTexture;
uniform float glyphHeightToWidth, glyphSequenceLength, glyphEdgeCrop;
uniform float baseContrast, baseBrightness, glintContrast, glintBrightness;
uniform float brightnessOverride, brightnessThreshold;
@@ -71,13 +70,7 @@ vec3 getBrightness(vec4 raindrop, vec4 effect, float quadDepth, vec2 uv) {
vec2 textureUV = fract(uv * vec2(numColumns, numRows));
base = base * baseContrast + baseBrightness;
if (hasBaseTexture) {
base *= texture2D(baseTexture, textureUV).r;
}
glint = glint * glintContrast + glintBrightness;
if (hasGlintTexture) {
glint *= texture2D(glintTexture, textureUV).r;
}
// Modes that don't fade glyphs set their actual brightness here
if (brightnessOverride > 0. && base > brightnessThreshold && !isCursor) {