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synced 2026-04-18 14:19:30 -07:00
Further gouging.
This commit is contained in:
208
js/main.js
208
js/main.js
@@ -1,4 +1,68 @@
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import makeConfig from "./config.js";
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const hsl = (...values) => ({ space: "hsl", values });
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const config = {
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glyphMSDFURL: "assets/matrixcode_msdf.png",
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glyphSequenceLength: 57,
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glyphTextureGridSize: [8, 8],
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effect: "palette", // The name of the effect to apply at the end of the process— mainly handles coloration
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baseTexture: null, // The name of the texture to apply to the base layer of the glyphs
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glintTexture: null, // The name of the texture to apply to the glint layer of the glyphs
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useCamera: false,
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backgroundColor: hsl(0, 0, 0), // The color "behind" the glyphs
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isolateCursor: true, // Whether the "cursor"— the brightest glyph at the bottom of a raindrop— has its own color
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cursorColor: hsl(0.242, 1, 0.73), // The color of the cursor
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cursorIntensity: 2, // The intensity of the cursor
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isolateGlint: false, // Whether the "glint"— highlights on certain symbols in the font— should appear
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glintColor: hsl(0, 0, 1), // The color of the glint
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glintIntensity: 1, // The intensity of the glint
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volumetric: false, // A mode where the raindrops appear in perspective
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animationSpeed: 1, // The global rate that all animations progress
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fps: 60, // The target frame rate (frames per second) of the effect
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forwardSpeed: 0.25, // The speed volumetric rain approaches the eye
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bloomStrength: 0.7, // The intensity of the bloom
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bloomSize: 0.4, // The amount the bloom calculation is scaled
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highPassThreshold: 0.1, // The minimum brightness that is still blurred
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cycleSpeed: 0.03, // The speed glyphs change
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cycleFrameSkip: 1, // The global minimum number of frames between glyphs cycling
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baseBrightness: -0.5, // The brightness of the glyphs, before any effects are applied
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baseContrast: 1.1, // The contrast of the glyphs, before any effects are applied
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glintBrightness: -1.5, // The brightness of the glints, before any effects are applied
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glintContrast: 2.5, // The contrast of the glints, before any effects are applied
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brightnessOverride: 0.0, // A global override to the brightness of displayed glyphs. Only used if it is > 0.
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brightnessThreshold: 0, // The minimum brightness for a glyph to still be considered visible
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brightnessDecay: 1.0, // The rate at which glyphs light up and dim
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ditherMagnitude: 0.05, // The magnitude of the random per-pixel dimming
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fallSpeed: 0.3, // The speed the raindrops progress downwards
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glyphEdgeCrop: 0.0, // The border around a glyph in a font texture that should be cropped out
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glyphHeightToWidth: 1, // The aspect ratio of glyphs
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glyphVerticalSpacing: 1, // The ratio of the vertical distance between glyphs to their height
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hasThunder: false, // An effect that adds dramatic lightning flashes
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isPolar: false, // Whether the glyphs arc across the screen or sit in a standard grid
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rippleTypeName: null, // The variety of the ripple effect
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rippleThickness: 0.2, // The thickness of the ripple effect
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rippleScale: 30, // The size of the ripple effect
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rippleSpeed: 0.2, // The rate at which the ripple effect progresses
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numColumns: 80, // The maximum dimension of the glyph grid
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density: 1, // In volumetric mode, the number of actual columns compared to the grid
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palette: [
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// The color palette that glyph brightness is color mapped to
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{ color: hsl(0.3, 0.9, 0.0), at: 0.0 },
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{ color: hsl(0.3, 0.9, 0.2), at: 0.2 },
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{ color: hsl(0.3, 0.9, 0.7), at: 0.7 },
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{ color: hsl(0.3, 0.9, 0.8), at: 0.8 },
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],
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raindropLength: 0.75, // Adjusts the frequency of raindrops (and their length) in a column
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slant: 0, // The angle at which rain falls; the orientation of the glyph grid
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resolution: 0.75, // An overall scale multiplier
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useHalfFloat: false,
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renderer: "regl", // The preferred web graphics API
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suppressWarnings: false, // Whether to show warnings to visitors on load
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isometric: false,
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useHoloplay: false,
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loops: false,
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skipIntro: true,
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testFix: null,
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};
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const canvas = document.createElement("canvas");
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document.body.appendChild(canvas);
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@@ -6,42 +70,116 @@ document.addEventListener("touchmove", (e) => e.preventDefault(), {
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passive: false,
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});
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const supportsWebGPU = async () => {
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return window.GPUQueue != null && navigator.gpu != null && navigator.gpu.getPreferredCanvasFormat != null;
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};
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import { makeFullScreenQuad, makePipeline } from "./utils.js";
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const isRunningSwiftShader = () => {
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const gl = document.createElement("canvas").getContext("webgl");
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const debugInfo = gl.getExtension("WEBGL_debug_renderer_info");
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const renderer = gl.getParameter(debugInfo.UNMASKED_RENDERER_WEBGL);
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return renderer.toLowerCase().includes("swiftshader");
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};
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import makeRain from "./rainPass.js";
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import makeBloomPass from "./bloomPass.js";
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import makePalettePass from "./palettePass.js";
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document.body.onload = async () => {
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const urlParams = new URLSearchParams(window.location.search);
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const config = makeConfig(Object.fromEntries(urlParams.entries()));
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const useWebGPU = (await supportsWebGPU()) && ["webgpu"].includes(config.renderer?.toLowerCase());
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const solution = import(`./${useWebGPU ? "webgpu" : "regl"}/main.js`);
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const dimensions = { width: 1, height: 1 };
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if (isRunningSwiftShader() && !config.suppressWarnings) {
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const notice = document.createElement("notice");
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notice.innerHTML = `<div class="notice">
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<p>Wake up, Neo... you've got hardware acceleration disabled.</p>
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<p>This project will still run, incredibly, but at a noticeably low framerate.</p>
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<button class="blue pill">Plug me in</button>
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<a class="red pill" target="_blank" href="https://www.google.com/search?q=chrome+enable+hardware+acceleration">Free me</a>
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`;
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canvas.style.display = "none";
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document.body.appendChild(notice);
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document.querySelector(".blue.pill").addEventListener("click", async () => {
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config.suppressWarnings = true;
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urlParams.set("suppressWarnings", true);
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history.replaceState({}, "", "?" + unescape(urlParams.toString()));
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(await solution).default(canvas, config);
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canvas.style.display = "unset";
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document.body.removeChild(notice);
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});
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} else {
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(await solution).default(canvas, config);
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const loadJS = (src) =>
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new Promise((resolve, reject) => {
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const tag = document.createElement("script");
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tag.onload = resolve;
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tag.onerror = reject;
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tag.src = src;
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document.body.appendChild(tag);
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});
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const init = async () => {
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await Promise.all([loadJS("lib/regl.js"), loadJS("lib/gl-matrix.js")]);
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const resize = () => {
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const devicePixelRatio = window.devicePixelRatio ?? 1;
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canvas.width = Math.ceil(canvas.clientWidth * devicePixelRatio * config.resolution);
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canvas.height = Math.ceil(canvas.clientHeight * devicePixelRatio * config.resolution);
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};
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window.onresize = resize;
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if (document.fullscreenEnabled || document.webkitFullscreenEnabled) {
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window.ondblclick = () => {
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if (document.fullscreenElement == null) {
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if (canvas.webkitRequestFullscreen != null) {
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canvas.webkitRequestFullscreen();
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} else {
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canvas.requestFullscreen();
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}
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} else {
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document.exitFullscreen();
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}
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};
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}
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resize();
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if (config.useCamera) {
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await setupCamera();
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}
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const extensions = ["OES_texture_half_float", "OES_texture_half_float_linear"];
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// These extensions are also needed, but Safari misreports that they are missing
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const optionalExtensions = ["EXT_color_buffer_half_float", "WEBGL_color_buffer_float", "OES_standard_derivatives"];
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switch (config.testFix) {
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case "fwidth_10_1_2022_A":
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extensions.push("OES_standard_derivatives");
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break;
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case "fwidth_10_1_2022_B":
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optionalExtensions.forEach((ext) => extensions.push(ext));
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extensions.length = 0;
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break;
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}
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const regl = createREGL({ canvas, pixelRatio: 1, extensions, optionalExtensions });
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// All this takes place in a full screen quad.
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const fullScreenQuad = makeFullScreenQuad(regl);
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const context = { regl, config };
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const pipeline = makePipeline(context, [makeRain, makeBloomPass, makePalettePass]);
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const screenUniforms = { tex: pipeline[pipeline.length - 1].outputs.primary };
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const drawToScreen = regl({ uniforms: screenUniforms });
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await Promise.all(pipeline.map((step) => step.ready));
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const targetFrameTimeMilliseconds = 1000 / config.fps;
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let last = NaN;
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const tick = regl.frame(({ viewportWidth, viewportHeight }) => {
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if (config.once) {
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tick.cancel();
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}
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const now = regl.now() * 1000;
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if (isNaN(last)) {
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last = now;
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}
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const shouldRender = config.fps >= 60 || now - last >= targetFrameTimeMilliseconds || config.once == true;
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if (shouldRender) {
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while (now - targetFrameTimeMilliseconds > last) {
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last += targetFrameTimeMilliseconds;
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}
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}
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if (config.useCamera) {
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cameraTex(cameraCanvas);
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}
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if (dimensions.width !== viewportWidth || dimensions.height !== viewportHeight) {
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dimensions.width = viewportWidth;
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dimensions.height = viewportHeight;
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for (const step of pipeline) {
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step.setSize(viewportWidth, viewportHeight);
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}
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}
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fullScreenQuad(() => {
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for (const step of pipeline) {
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step.execute(shouldRender);
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}
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drawToScreen();
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});
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});
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};
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document.body.onload = () => {
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init();
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}
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