Added some documentation, cleaned up some code, fleshed out the remaining work to make the project a little easier for newcomers to approach

This commit is contained in:
Rezmason
2021-10-20 21:01:32 -07:00
parent b4bece1264
commit 4c6ff879fd
12 changed files with 156 additions and 100 deletions

View File

@@ -17,7 +17,11 @@ highp float rand( const in vec2 uv, const in float t ) {
void main() {
vec3 color = texture2D(stripes, vUV).rgb;
// Combine the texture and bloom
float brightness = min(1., texture2D(tex, vUV).r * 2.) + texture2D(bloomTex, vUV).r;
float at = brightness - rand( gl_FragCoord.xy, time ) * ditherMagnitude;
gl_FragColor = vec4(color * at + backgroundColor, 1.0);
// Dither: subtract a random value from the brightness
brightness = brightness - rand( gl_FragCoord.xy, time ) * ditherMagnitude;
gl_FragColor = vec4(color * brightness + backgroundColor, 1.0);
}