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Removing unnecessary trick in inclusions.js that was meant to prevent tree shaking of the imported resources.
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@@ -35,7 +35,7 @@ import palettePassShader from "../shaders/wgsl/palettePass.wgsl";
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import rainPassShader from "../shaders/wgsl/rainPass.wgsl";
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import rainPassShader from "../shaders/wgsl/rainPass.wgsl";
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import stripePassShader from "../shaders/wgsl/stripePass.wgsl";
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import stripePassShader from "../shaders/wgsl/stripePass.wgsl";
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const inclusions = [
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export default [
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highPassFrag,
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highPassFrag,
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blurFrag,
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blurFrag,
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combineFrag,
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combineFrag,
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@@ -72,6 +72,4 @@ const inclusions = [
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palettePassShader,
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palettePassShader,
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rainPassShader,
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rainPassShader,
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stripePassShader,
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stripePassShader,
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].reduce((i, s) => s.length + i, 0);
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];
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export default inclusions;
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