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Tuning the resurrections version.
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@@ -59,7 +59,7 @@ export default (regl, config, inputs) => {
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float hue = 0.35 + (length(vUV - vec2(0.5, 1.0)) * -0.4 + 0.2);
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vec3 rgb = hslToRgb(hue, 0.8, max(0., brightness.r)) * vec3(0.8, 1.0, 0.7);
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vec3 resurrectionRGB = hslToRgb(0.13, 1.0, max(0., brightness.g) * 0.5);
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vec3 resurrectionRGB = hslToRgb(0.13, 1.0, max(0., brightness.g) * 0.9);
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gl_FragColor = vec4(rgb + resurrectionRGB + backgroundColor, 1.0);
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}
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`,
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