Fixing a math bug in the WGSL rain pass

This commit is contained in:
Rezmason
2021-12-11 23:15:50 -08:00
parent 25e9f10f69
commit 17b6d7b9aa

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@@ -362,7 +362,7 @@ fn median3(i : vec3<f32>) -> f32 {
fn getSymbolUV(glyphCycle : f32) -> vec2<f32> {
var symbol = i32(f32(config.glyphSequenceLength) * glyphCycle);
var symbolX = symbol % config.glyphTextureGridSize.x;
var symbolY = symbol / config.glyphTextureGridSize.y;
var symbolY = symbol / config.glyphTextureGridSize.x;
return vec2<f32>(f32(symbolX), f32(symbolY));
}