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Fixing a math bug in the WGSL rain pass
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@@ -362,7 +362,7 @@ fn median3(i : vec3<f32>) -> f32 {
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fn getSymbolUV(glyphCycle : f32) -> vec2<f32> {
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fn getSymbolUV(glyphCycle : f32) -> vec2<f32> {
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var symbol = i32(f32(config.glyphSequenceLength) * glyphCycle);
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var symbol = i32(f32(config.glyphSequenceLength) * glyphCycle);
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var symbolX = symbol % config.glyphTextureGridSize.x;
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var symbolX = symbol % config.glyphTextureGridSize.x;
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var symbolY = symbol / config.glyphTextureGridSize.y;
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var symbolY = symbol / config.glyphTextureGridSize.x;
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return vec2<f32>(f32(symbolX), f32(symbolY));
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return vec2<f32>(f32(symbolX), f32(symbolY));
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}
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}
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