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Expanding the to-do list to include audio, regenerated "updated glyph set, Playdate version, reformulation goals and Resurrections version
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53
TODO.txt
53
TODO.txt
@@ -1,15 +1,66 @@
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TODO:
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Audio system
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Toggle (or number representing frequency)
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Load the sound effect
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Play it multiple times with delay
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Random pan
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Random volume?
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Randomize pitch a little?
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Regenerate the MSDF for "updated" glyph set
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Finalize database order
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Rearrange
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Generate SVGs
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MSDF
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Combine
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Test
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Playdate version
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Regenerate texture
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At this point, pay someone to make the sound effect or something
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Audio toggle in system menu
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Launcher card
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Resurrecta title
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Record 3D footage off web version with text in front of it
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https://sdk.play.date/1.12.3/Inside%20Playdate.html#pdxinfo
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Menu later?
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Create a Resurrections font
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Icomoon
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Unicode PUA
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Reformulate the basis
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https://buf.com/films/the-matrix-resurrections
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Why does my existing affect feel *sparser* than these?
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Softer edges— base them on fwidth still, just soften them
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Base cursors and other colors on BUF clip
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Pixel grill?
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Tighten the threshold
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Tweak the colors
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Maybe glow can be an SDF-derived effect instead, look into it
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Migrate the rest of the project over
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Migrate WebGPU
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Resurrections
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Support random glyph order
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Support annomaly streaks
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Support anomaly streaks
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Texture
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Lighting
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Different parts of a streak glow at different intensities, at different times
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The streaks often dim slower, ie. are brighter, than the glyphs beneath them
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Imagine they're metallic or something
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Support SDF bevel and "lights"
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https://shaderfun.com/2018/07/23/signed-distance-fields-part-8-gradients-bevels-and-noise/
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Get the "normals" and color right
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Note: even completely dark glyphs can have glint on their edges
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"Golden hour"
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Eventually improve expanded new glyph set
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Make font
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WebGPU
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Why is it brighter than the regl version?
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Try https://github.com/brendan-duncan/wgsl_reflect
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Get rid of end pass once it's possible to copy a bgra8unorm to a canvas texture
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Switch to rgba32float somehow?
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