From 17b0e11cb7313ba50d116a2106e390884ce9c2c0 Mon Sep 17 00:00:00 2001 From: Rezmason Date: Sun, 4 Sep 2022 23:34:09 -0700 Subject: [PATCH] Expanding the to-do list to include audio, regenerated "updated glyph set, Playdate version, reformulation goals and Resurrections version --- TODO.txt | 53 ++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 52 insertions(+), 1 deletion(-) diff --git a/TODO.txt b/TODO.txt index b00c882..626bec7 100644 --- a/TODO.txt +++ b/TODO.txt @@ -1,15 +1,66 @@ TODO: +Audio system + Toggle (or number representing frequency) + Load the sound effect + Play it multiple times with delay + Random pan + Random volume? + Randomize pitch a little? + +Regenerate the MSDF for "updated" glyph set + Finalize database order + Rearrange + Generate SVGs + MSDF + Combine + Test + +Playdate version + Regenerate texture + At this point, pay someone to make the sound effect or something + Audio toggle in system menu + Launcher card + Resurrecta title + Record 3D footage off web version with text in front of it + https://sdk.play.date/1.12.3/Inside%20Playdate.html#pdxinfo + Menu later? + +Create a Resurrections font + Icomoon + Unicode PUA + Reformulate the basis https://buf.com/films/the-matrix-resurrections + Why does my existing affect feel *sparser* than these? + Softer edges— base them on fwidth still, just soften them + Base cursors and other colors on BUF clip + Pixel grill? + Tighten the threshold + Tweak the colors + Maybe glow can be an SDF-derived effect instead, look into it + + Migrate the rest of the project over + Migrate WebGPU Resurrections Support random glyph order - Support annomaly streaks + Support anomaly streaks + Texture + Lighting + Different parts of a streak glow at different intensities, at different times + The streaks often dim slower, ie. are brighter, than the glyphs beneath them + Imagine they're metallic or something + Support SDF bevel and "lights" + https://shaderfun.com/2018/07/23/signed-distance-fields-part-8-gradients-bevels-and-noise/ + Get the "normals" and color right + Note: even completely dark glyphs can have glint on their edges + "Golden hour" Eventually improve expanded new glyph set Make font WebGPU + Why is it brighter than the regl version? Try https://github.com/brendan-duncan/wgsl_reflect Get rid of end pass once it's possible to copy a bgra8unorm to a canvas texture Switch to rgba32float somehow?