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fix radar round/floor mismatch in calculations close #200
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@@ -9,10 +9,12 @@ const pixelToFile = (xPixel, yPixel) => {
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return `${yTile}-${xTile}`;
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};
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// convert a pixel location in the overall map to a pixel location on the tile
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// convert a pixel location in the overall map to a pixel location on the tile set
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const modTile = (xPixel, yPixel) => {
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const x = Math.round(xPixel) % TILE_SIZE.x;
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const y = Math.round(yPixel) % TILE_SIZE.y;
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// adjust for additional 1 tile when odd
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const x = (Math.floor(xPixel) % (TILE_SIZE.x));
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const y = (Math.floor(yPixel) % (TILE_SIZE.y));
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return { x, y };
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};
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@@ -46,8 +48,8 @@ const setTiles = (data) => {
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// determine which tiles are used
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const usedTiles = [
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true,
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TILE_SIZE.x - tileShift.x < RADAR_FINAL_SIZE.width,
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TILE_SIZE.y - tileShift.y < RADAR_FINAL_SIZE.width,
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tileShift.x + TILE_SIZE.x > RADAR_FINAL_SIZE.width,
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tileShift.y + TILE_SIZE.y > RADAR_FINAL_SIZE.height,
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];
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// if we need t[1] and t[2] then we also need t[3]
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usedTiles.push(usedTiles[1] && usedTiles[2]);
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