streamline radar tile layout calculation #74

This commit is contained in:
Matt Walsh
2025-06-26 21:23:44 -05:00
parent b5fa3e49d6
commit 6d090cb1c7

View File

@@ -39,80 +39,35 @@ const setTiles = (data) => {
// the tiles are arranged as follows, with the horizontal axis as x, and correlating with the second set of digits in the image file number
// T[0] T[1]
// T[2] T[3]
// tile 0 gets special treatment, it's placement is the basis for all downstream calculations
const t0Source = modTile(sourceXY.x, sourceXY.y);
const t0Width = TILE_SIZE.x - t0Source.x;
const t0Height = TILE_SIZE.y - t0Source.y;
const t0FinalSize = { x: t0Width, y: t0Height };
// these will all be used again for the overlay, calculate them once here
const mapCoordinates = [];
// t[0]
mapCoordinates.push({
sx: t0Source.x,
sw: t0Width,
dx: 0,
dw: t0FinalSize.x,
sy: t0Source.y,
sh: t0Height,
dy: 0,
dh: t0FinalSize.y,
});
// t[1]
mapCoordinates.push({
sx: 0,
sw: TILE_SIZE.x - t0Width,
dx: t0FinalSize.x,
dw: TILE_SIZE.x - t0Width,
sy: t0Source.y,
sh: t0Height,
dy: 0,
dh: t0FinalSize.y,
});
// t[2]
mapCoordinates.push({
sx: t0Source.x,
sw: t0Width,
dx: 0,
dw: t0FinalSize.x,
sy: 0,
sh: TILE_SIZE.y - t0Height,
dy: t0FinalSize.y,
dh: TILE_SIZE.y - t0Height,
});
// t[3]
mapCoordinates.push({
sx: 0,
sw: TILE_SIZE.x - t0Width,
dx: t0FinalSize.x,
dw: TILE_SIZE.x - t0Width,
sy: 0,
sh: TILE_SIZE.y - t0Height,
dy: t0FinalSize.y,
dh: TILE_SIZE.y - t0Height,
});
// calculate the shift of tile 0 (upper left)
const tileShift = modTile(sourceXY.x, sourceXY.y);
// determine which tiles are used
const usedTiles = [
true,
mapCoordinates[1].dx < RADAR_FINAL_SIZE.width,
mapCoordinates[2].dy < RADAR_FINAL_SIZE.height,
mapCoordinates[2].dy < RADAR_FINAL_SIZE.height && mapCoordinates[1].dx < RADAR_FINAL_SIZE.width,
TILE_SIZE.x - tileShift.x < RADAR_FINAL_SIZE.width,
TILE_SIZE.y - tileShift.y < RADAR_FINAL_SIZE.width,
];
// if we need t[1] and t[2] then we also need t[3]
usedTiles.push(usedTiles[1] && usedTiles[2]);
// helper function for populating tiles
const populateTile = (tileName) => (elem, index) => {
// check if the tile is used
if (!usedTiles[index]) return;
// set the image source and size
elem.src = `/images/maps/radar/${tileName}-${baseMapTiles[index]}.webp`;
// always set the size to flow the images correctly
elem.width = TILE_SIZE.x;
elem.height = TILE_SIZE.y;
// check if the tile is used
if (!usedTiles[index]) {
elem.src = '';
return;
}
// set the image source and size
const newSource = `/images/maps/radar/${tileName}-${baseMapTiles[index]}.webp`;
if (elem.src === newSource) return;
elem.src = newSource;
};
// populate the map and overlay tiles
@@ -122,7 +77,6 @@ const setTiles = (data) => {
// fill the tiles with the overlay
// shift the map tile containers
const tileShift = modTile(sourceXY.x, sourceXY.y);
const mapTileContainer = document.querySelector(`#${elemIdFull} .map-tiles`);
mapTileContainer.style.top = `${-tileShift.y}px`;
mapTileContainer.style.left = `${-tileShift.x}px`;
@@ -130,12 +84,6 @@ const setTiles = (data) => {
const overlayTileContainer = document.querySelector(`#${elemIdFull} .overlay-tiles`);
overlayTileContainer.style.top = `${-tileShift.y}px`;
overlayTileContainer.style.left = `${-tileShift.x}px`;
// return some useful data
return {
usedTiles,
baseMapTiles,
};
};
export default setTiles;