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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-17 13:59:30 -07:00
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f907c1c91b382bbf6e5422e1b25b7a15827464bb
matrix/shaders/wgsl
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Rezmason f907c1c91b Fixing a vague comment that got pasted to all the post processing passes.
2021-11-14 09:04:41 -08:00
..
blur1D.wgsl
My friend recommended a much simpler blur that doesn't build any image pyramids. Unfortunately my work towards an implementation isn't very promising— it doesn't pack the same wollop as the WebGL version— but I can built my pyramids on top of it.
2021-11-13 21:25:27 -08:00
endPass.wgsl
Replacing the final copyToTexture call with a tiny render pass, so that the postprocessing passes can be compute shaders working off of storage textures instead.
2021-11-11 08:24:30 -08:00
imagePass.wgsl
Fixing a vague comment that got pasted to all the post processing passes.
2021-11-14 09:04:41 -08:00
palettePass.wgsl
Fixing a vague comment that got pasted to all the post processing passes.
2021-11-14 09:04:41 -08:00
rainPass.wgsl
Fixing a vague comment that got pasted to all the post processing passes.
2021-11-14 09:04:41 -08:00
resurrectionPass.wgsl
Fixing a vague comment that got pasted to all the post processing passes.
2021-11-14 09:04:41 -08:00
stripePass.wgsl
Fixing a vague comment that got pasted to all the post processing passes.
2021-11-14 09:04:41 -08:00
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