Files
matrix/js/Matrix.js

187 lines
5.0 KiB
JavaScript

import React, { useEffect, useState, useRef, memo } from "react";
import makeConfig from "./utils/config";
/**
* @typedef {object} Colour
* @property {"hsl"|"rgb"} space
* @property {number[]} values // 3-tuple [0-1] or [0-360,0-1,0-1]
*/
/**
* Complete runtime configuration for the Matrix / Digital-Rain component.
*
* @typedef {{
* /* ------------- core identity ------------- * /
* version?: (
* "classic" | "megacity" | "neomatrixology" | "operator" |
* "nightmare" | "paradise" | "resurrections" | "trinity" |
* "morpheus" | "bugs" | "palimpsest" | "twilight" |
* "3d" | "throwback" | "updated" |
* "1999" | "2003" | "2021" | string /* custom * /
* ),
* font?: keyof typeof fonts, // "matrixcode", …
* effect?: "palette" | "stripe" | string,
*
* /* ------------- texture assets ------------- * /
* baseTexture?: keyof typeof textureURLs | null,
* glintTexture?: keyof typeof textureURLs | null,
*
* /* ------------- global toggles ------------- * /
* useCamera?: boolean,
* volumetric?: boolean,
* loops?: boolean,
* skipIntro?: boolean,
* renderer?: "regl" | "three" | string,
* suppressWarnings?: boolean,
* useHalfFloat?: boolean,
* isometric?: boolean,
*
* /* ------------- glyph appearance ------------- * /
* glyphEdgeCrop?: number,
* glyphHeightToWidth?: number,
* glyphVerticalSpacing?: number,
* glyphFlip?: boolean,
* glyphRotation?: number, // radians (multiples of π/2 supported)
*
* /* ------------- cursor & glint ------------- * /
* isolateCursor?: boolean,
* cursorColor?: Colour,
* cursorIntensity?: number,
* isolateGlint?: boolean,
* glintColor?: Colour,
* glintIntensity?: number,
*
* /* ------------- animation & timing ------------- * /
* animationSpeed?: number,
* fps?: number,
* cycleSpeed?: number,
* cycleFrameSkip?: number,
* fallSpeed?: number,
* forwardSpeed?: number,
* raindropLength?: number,
* slant?: number, // radians
*
* /* ------------- optical effects ------------- * /
* bloomStrength?: number,
* bloomSize?: number,
* highPassThreshold?: number,
* baseBrightness?: number,
* baseContrast?: number,
* glintBrightness?: number,
* glintContrast?: number,
* brightnessOverride?: number,
* brightnessThreshold?: number,
* brightnessDecay?: number,
* ditherMagnitude?: number,
* hasThunder?: boolean,
*
* /* ------------- geometry ------------- * /
* numColumns?: number,
* density?: number,
* isPolar?: boolean,
* rippleTypeName?: ("circle"|"box"|string|null),
* rippleThickness?: number,
* rippleScale?: number,
* rippleSpeed?: number,
*
* /* ------------- colour mapping ------------- * /
* palette?: {color: Colour, at: number}[],
* stripeColors?: Colour[],
* backgroundColor?: Colour,
* glyphIntensity?: number,
*
* /* ------------- misc / experimental ------------- * /
* resolution?: number,
* testFix?: string|null,
*
* /* ------------- React pass-through ------------- * /
* style?: React.CSSProperties,
* className?: string,
*
* /* ------------- catch-all ------------- * /
* [key: string]: unknown
* }} MatrixProps
*/
/** @param {MatrixProps} props */
export const Matrix = memo((props) => {
const { style, className, ...rawConfigProps } = props;
const elProps = { style, className };
const matrix = useRef(null);
const [rCanvas, setCanvas] = useState(null);
const [rRenderer, setRenderer] = useState(null);
const [rRain, setRain] = useState(null);
const configProps = Object.fromEntries(
Object.entries(rawConfigProps).filter(([_, value]) => value != null),
);
const supportsWebGPU = () => {
return (
window.GPUQueue != null &&
navigator.gpu != null &&
navigator.gpu.getPreferredCanvasFormat != null
);
};
const cleanup = () => {
if (rCanvas != null) {
rCanvas.remove();
setCanvas(null);
}
if (rRain != null) {
rRenderer?.destroy(rRain);
setRain(null);
}
if (rRenderer != null) {
setRenderer(null);
}
};
useEffect(() => {
const useWebGPU = supportsWebGPU() && ["webgpu"].includes(configProps.renderer?.toLowerCase());
const isWebGPU = rRenderer?.type === "webgpu";
if (rRenderer != null && useWebGPU === isWebGPU) {
return;
}
cleanup();
const canvas = document.createElement("canvas");
canvas.style.width = "100%";
canvas.style.height = "100%";
matrix.current.appendChild(canvas);
setCanvas(canvas);
const loadRain = async () => {
let renderer;
if (useWebGPU) {
renderer = await import("./webgpu/main.js");
} else {
renderer = await import("./regl/main.js");
}
setRenderer(renderer);
const rain = await renderer.init(canvas);
setRain(rain);
};
loadRain();
return cleanup;
}, [props.renderer]);
useEffect(() => {
if (rRain == null || rRain.destroyed) {
return;
}
const refresh = async () => {
await rRenderer.formulate(rRain, makeConfig(configProps));
};
refresh();
}, [props, rRain]);
return <div ref={matrix} {...elProps}></div>;
});