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matrix/TODO.txt

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TODO:
Migrate rain logic to shaders that operate on double buffer RTTs
Reach out to Ashley's partner about producing sounds
Much later:
Optimization: calculate texture derivatives on CPU, pass in as a uniform
Optimization: simpler bloom replacement
Dissolve threejs project into webgl project
Maybe webgl2 project?
Flashing row effect?
More patterns?
Symbol duplication is common