Files
matrix/js/Matrix.js

222 lines
7.1 KiB
JavaScript

import highPassFrag from "../shaders/glsl/bloomPass.highPass.frag.glsl";
import blurFrag from "../shaders/glsl/bloomPass.blur.frag.glsl";
import combineFrag from "../shaders/glsl/bloomPass.combine.frag.glsl";
import imagePassFrag from "../shaders/glsl/imagePass.frag.glsl";
import mirrorPassFrag from "../shaders/glsl/mirrorPass.frag.glsl";
import palettePassFrag from "../shaders/glsl/palettePass.frag.glsl";
import rainPassIntro from "../shaders/glsl/rainPass.intro.frag.glsl";
import rainPassRaindrop from "../shaders/glsl/rainPass.raindrop.frag.glsl";
import rainPassSymbol from "../shaders/glsl/rainPass.symbol.frag.glsl";
import rainPassEffect from "../shaders/glsl/rainPass.effect.frag.glsl";
import rainPassVert from "../shaders/glsl/rainPass.vert.glsl";
import rainPassFrag from "../shaders/glsl/rainPass.frag.glsl";
import stripePassFrag from "../shaders/glsl/stripePass.frag.glsl";
import msdfCoptic from "../assets/coptic_msdf.png";
import msdfGothic from "../assets/gothic_msdf.png";
import msdfMatrixCode from "../assets/matrixcode_msdf.png";
import msdfRes from "../assets/resurrections_msdf.png";
// import megacity from "../assets/megacity_msdf.png";
import msdfResGlint from "../assets/resurrections_glint_msdf.png";
// import msdfHuberfishA from "../assets/huberfish_a_msdf.png";
// import msdfHuberfishD from "../assets/huberfish_d_msdf.png";
// import msdfGtargTenretni from "../assets/gtarg_tenretniolleh_msdf.png";
// import msdfGtargAlienText from "../assets/gtarg_alientext_msdf.png";
// import msdfNeoMatrixology from "../assets/neomatrixology_msdf.png";
// import texSand from "../assets/sand.png";
// import texPixels from "../assets/pixel_grid.png";
import texMesh from "../assets/mesh.png";
import texMetal from "../assets/metal.png";
import bloomBlurShader from "../shaders/wgsl/bloomBlur.wgsl";
import bloomCombineShader from "../shaders/wgsl/bloomCombine.wgsl";
import endPassShader from "../shaders/wgsl/endPass.wgsl";
import imagePassShader from "../shaders/wgsl/imagePass.wgsl";
import mirrorPassShader from "../shaders/wgsl/mirrorPass.wgsl";
import palettePassShader from "../shaders/wgsl/palettePass.wgsl";
import rainPassShader from "../shaders/wgsl/rainPass.wgsl";
import stripePassShader from "../shaders/wgsl/stripePass.wgsl";
const inclusion = [
highPassFrag,
blurFrag,
combineFrag,
imagePassFrag,
mirrorPassFrag,
palettePassFrag,
rainPassIntro,
rainPassRaindrop,
rainPassSymbol,
rainPassEffect,
rainPassVert,
rainPassFrag,
stripePassFrag,
msdfCoptic,
msdfGothic,
msdfMatrixCode,
msdfRes,
// megacity,
msdfResGlint,
// msdfHuberfishA,
// msdfHuberfishD,
// msdfGtargTenretni,
// msdfGtargAlienText,
// msdfNeoMatrixology,
// texSand,
// texPixels,
texMesh,
texMetal,
bloomBlurShader,
bloomCombineShader,
endPassShader,
imagePassShader,
mirrorPassShader,
palettePassShader,
rainPassShader,
stripePassShader,
].reduce((i, s) => s.length + i, 0);
if (inclusion === 0) console.log("!");
import React, { useEffect, useState, useRef, memo } from "react";
import * as reglRenderer from "./regl/main";
import * as webgpuRenderer from "./webgpu/main";
import makeConfig from "./utils/config";
console.log(webgpuRenderer.init, webgpuRenderer.formulate, webgpuRenderer.destroy);
/**
* @typedef {object} Colour
* @property {"hsl"|"rgb"} space
* @property {number[]} values // 3-tuple [0-1] or [0-360,0-1,0-1]
*/
/**
* Complete runtime configuration for the Matrix / Digital-Rain component.
*
* @typedef {{
* /* ------------- core identity ------------- * /
* version?: (
* "classic" | "megacity" | "neomatrixology" | "operator" |
* "nightmare" | "paradise" | "resurrections" | "trinity" |
* "morpheus" | "bugs" | "palimpsest" | "twilight" |
* "3d" | "throwback" | "updated" |
* "1999" | "2003" | "2021" | string /* custom * /
* ),
* font?: keyof typeof fonts, // "matrixcode", …
* effect?: "palette" | "stripe" | string,
*
* /* ------------- texture assets ------------- * /
* baseTexture?: keyof typeof textureURLs | null,
* glintTexture?: keyof typeof textureURLs | null,
*
* /* ------------- global toggles ------------- * /
* useCamera?: boolean,
* volumetric?: boolean,
* loops?: boolean,
* skipIntro?: boolean,
* renderer?: "regl" | "three" | string,
* suppressWarnings?: boolean,
* useHalfFloat?: boolean,
* isometric?: boolean,
*
* /* ------------- glyph appearance ------------- * /
* glyphEdgeCrop?: number,
* glyphHeightToWidth?: number,
* glyphVerticalSpacing?: number,
* glyphFlip?: boolean,
* glyphRotation?: number, // radians (multiples of π/2 supported)
*
* /* ------------- cursor & glint ------------- * /
* isolateCursor?: boolean,
* cursorColor?: Colour,
* cursorIntensity?: number,
* isolateGlint?: boolean,
* glintColor?: Colour,
* glintIntensity?: number,
*
* /* ------------- animation & timing ------------- * /
* animationSpeed?: number,
* fps?: number,
* cycleSpeed?: number,
* cycleFrameSkip?: number,
* fallSpeed?: number,
* forwardSpeed?: number,
* raindropLength?: number,
* slant?: number, // radians
*
* /* ------------- optical effects ------------- * /
* bloomStrength?: number,
* bloomSize?: number,
* highPassThreshold?: number,
* baseBrightness?: number,
* baseContrast?: number,
* glintBrightness?: number,
* glintContrast?: number,
* brightnessOverride?: number,
* brightnessThreshold?: number,
* brightnessDecay?: number,
* ditherMagnitude?: number,
* hasThunder?: boolean,
*
* /* ------------- geometry ------------- * /
* numColumns?: number,
* density?: number,
* isPolar?: boolean,
* rippleTypeName?: ("circle"|"box"|string|null),
* rippleThickness?: number,
* rippleScale?: number,
* rippleSpeed?: number,
*
* /* ------------- colour mapping ------------- * /
* palette?: {color: Colour, at: number}[],
* stripeColors?: Colour[],
* backgroundColor?: Colour,
* glyphIntensity?: number,
*
* /* ------------- misc / experimental ------------- * /
* resolution?: number,
* testFix?: string|null,
*
* /* ------------- React pass-through ------------- * /
* style?: React.CSSProperties,
* className?: string,
*
* /* ------------- catch-all ------------- * /
* [key: string]: unknown
* }} MatrixProps
*/
/** @param {MatrixProps} props */
export const Matrix = memo((props) => {
const { style, className, ...rest } = props;
const elProps = { style, className };
const matrix = useRef(null);
const [rain, setRain] = useState(null);
useEffect(() => {
const canvas = document.createElement("canvas");
matrix.current.appendChild(canvas);
canvas.style.width = "100%";
canvas.style.height = "100%";
const init = async () => {
setRain(await reglRenderer.init(canvas));
};
init();
return () => {
reglRenderer.destroy(rain);
setRain(null);
};
}, []);
useEffect(() => {
if (rain == null) {
return;
}
const refresh = async () => {
await reglRenderer.formulate(rain, makeConfig({ ...rest }));
};
refresh();
}, [props, rain]);
return <div ref={matrix} {...elProps}></div>;
});