Files
matrix/TODO.txt
Rezmason b56f63b74b Fixing the asterisk glyph in the font and glyph sets.
Adding the megacity glyph to the font and added a megacity glyph set.
Fixed a bug in the rain pass's fragment shader that caused glyphs in the last column to go missing
2022-04-28 18:18:15 -07:00

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TODO:
Resurrections
Support random glyph order
Support annomaly streaks
Eventually improve expanded new glyph set
Make font
WebGPU
Try https://github.com/brendan-duncan/wgsl_reflect
Get rid of end pass once it's possible to copy a bgra8unorm to a canvas texture
Switch to rgba32float somehow?
Why isn't this straightforward?
Support looping
Write an explanation of the rain pass (and include images)
Compute
Volumetric quads
Fullscreen quad and spacial mapping
MSDFs
gpu-buffer, working title
Try and use it for the palette color buffer
Test it
Demo it to others
Make improvements
Capture expected requirements down the road, make roadmap
License it and put it somewhere else
Zion Control's matrix variant
From Reloaded
Audio
Synthesize raindrop sound
https://www.instagram.com/tv/CWGodRcoq7T/?utm_medium=copy_link
Use WebAudio to mess with it
Idea: Build a UI
Changes some uniforms
Effect selection would swap out the desired effect pass, somehow
The color palette stuff would be hard
Experiment with varying the colors in the palette pass
Maybe a separate palette for the non-bloom
Maybe dim and widen the bloom
Just make sure the changes to non-default configurations are acceptable
Maybe try and accomplish the effect in Photoshop, to get a sense of what's going on
Deja vu effect: flashing rows
Make them flash all the time
Then use a thunder-like pattern to show and hide the flash