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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-14 12:29:30 -07:00
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e27c1820cb22d5efa4221ed776a8fe0e5b8c02a2
matrix/shaders/wgsl
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Rezmason 743ba87e86 Renaming some variables in the rainPass WGSL shader from what they were in the GLSL version.
2021-11-21 00:50:10 -08:00
..
bloomBlur.wgsl
Rewrote the WebGPU bloom pass based on the classic Unreal solution of blurring and combining the levels of an image pyramid. Fixed the regl bloom pass to use the downscaled blurred mipmap levels to build the first pyramid.
2021-11-14 23:09:29 -08:00
bloomCombine.wgsl
Messing with the weights in the WebGPU bloom pass's combine shader to better resemble what's in the regl version.
2021-11-15 01:06:10 -08:00
endPass.wgsl
Adding some more comments. Destructuring the context object in the pass modules. A little code cleanup in bloomPass. Changing the endPass sampler to be cheaper.
2021-11-15 01:05:05 -08:00
imagePass.wgsl
Fixing a vague comment that got pasted to all the post processing passes.
2021-11-14 09:04:41 -08:00
palettePass.wgsl
Fixing a vague comment that got pasted to all the post processing passes.
2021-11-14 09:04:41 -08:00
rainPass.wgsl
Renaming some variables in the rainPass WGSL shader from what they were in the GLSL version.
2021-11-21 00:50:10 -08:00
resurrectionPass.wgsl
Fixing a vague comment that got pasted to all the post processing passes.
2021-11-14 09:04:41 -08:00
stripePass.wgsl
Fixing a vague comment that got pasted to all the post processing passes.
2021-11-14 09:04:41 -08:00
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