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62 lines
1.3 KiB
JavaScript
62 lines
1.3 KiB
JavaScript
import { loadText, extractEntries, make1DTexture, makePassFBO, makePass } from "./utils.js";
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const neapolitanStripeColors = [
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[0.4, 0.15, 0.1],
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[0.4, 0.15, 0.1],
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[0.8, 0.8, 0.6],
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[0.8, 0.8, 0.6],
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[1.0, 0.7, 0.8],
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[1.0, 0.7, 0.8]
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].flat();
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const prideStripeColors = [
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[1, 0, 0],
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[1, 0.5, 0],
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[1, 1, 0],
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[0, 1, 0],
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[0, 0, 1],
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[0.8, 0, 1]
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].flat();
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export default (regl, config, inputs) => {
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const output = makePassFBO(regl, config.useHalfFloat);
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const stripeColors =
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"stripeColors" in config
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? config.stripeColors.split(",").map(parseFloat)
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: config.effect === "pride"
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? prideStripeColors
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: neapolitanStripeColors;
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const numStripeColors = Math.floor(stripeColors.length / 3);
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const stripes = make1DTexture(
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regl,
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stripeColors.slice(0, numStripeColors * 3).map(f => Math.floor(f * 0xff))
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);
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const stripePassFrag = loadText("../shaders/stripePass.frag");
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const render = regl({
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frag: regl.prop("frag"),
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uniforms: {
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...extractEntries(config, [
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"backgroundColor",
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]),
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tex: inputs.primary,
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bloomTex: inputs.bloom,
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stripes,
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ditherMagnitude: 0.05
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},
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framebuffer: output
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});
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return makePass(
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{
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primary: output
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},
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() => render({frag: stripePassFrag.text()}),
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null,
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stripePassFrag.loaded
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);
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};
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