Files
matrix/js/resurrectionPass.js

38 lines
932 B
JavaScript

import { loadText, extractEntries, make1DTexture, makePassFBO, makePass } from "./utils.js";
const colorToRGB = ([hue, saturation, lightness]) => {
const a = saturation * Math.min(lightness, 1 - lightness);
const f = (n) => {
const k = (n + hue * 12) % 12;
return lightness - a * Math.max(-1, Math.min(k - 3, 9 - k, 1));
};
return [f(0), f(8), f(4)];
};
export default (regl, config, inputs) => {
const output = makePassFBO(regl, config.useHalfFloat);
const resurrectionPassFrag = loadText("../shaders/resurrectionPass.frag");
const render = regl({
frag: regl.prop("frag"),
uniforms: {
...extractEntries(config, [
"backgroundColor",
]),
tex: inputs.primary,
bloomTex: inputs.bloom,
ditherMagnitude: 0.05
},
framebuffer: output
});
return makePass(
{
primary: output
},
() => render({frag: resurrectionPassFrag.text() })
);
};