Files
matrix/shaders/wgsl/endPass.wgsl
2022-08-07 19:17:22 -07:00

20 lines
589 B
WebGPU Shading Language

@group(0) @binding(0) var nearestSampler : sampler;
@group(0) @binding(1) var tex : texture_2d<f32>;
struct VertOutput {
@builtin(position) Position : vec4<f32>,
@location(0) uv : vec2<f32>,
};
@vertex fn vertMain(@builtin(vertex_index) index : u32) -> VertOutput {
var uv = vec2<f32>(f32(index % 2u), f32((index + 1u) % 6u / 3u));
var position = vec4<f32>(uv * 2.0 - 1.0, 1.0, 1.0);
return VertOutput(position, uv);
}
@fragment fn fragMain(input : VertOutput) -> @location(0) vec4<f32> {
var uv = input.uv;
uv.y = 1.0 - uv.y;
return textureSample( tex, nearestSampler, uv );
}