This website requires JavaScript.
Explore
Help
Register
Sign In
eric
/
matrix
Watch
1
Star
0
Fork
0
You've already forked matrix
mirror of
https://github.com/Rezmason/matrix.git
synced
2026-04-14 12:29:30 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
cebd6877bba985b1716b70dc9afd0e6614b36903
matrix
/
shaders
/
wgsl
History
Rezmason
cebd6877bb
Just learned about the private storage class. The rain pass can use it to look up the corner positions of quads, rather than derive them mathematically.
2021-11-12 00:03:06 -08:00
..
endPass.wgsl
Replacing the final copyToTexture call with a tiny render pass, so that the postprocessing passes can be compute shaders working off of storage textures instead.
2021-11-11 08:24:30 -08:00
imagePass.wgsl
All the post processing passes are now based on compute pipelines instead of render pipelines.
2021-11-11 21:50:27 -08:00
palettePass.wgsl
All the post processing passes are now based on compute pipelines instead of render pipelines.
2021-11-11 21:50:27 -08:00
rainPass.wgsl
Just learned about the private storage class. The rain pass can use it to look up the corner positions of quads, rather than derive them mathematically.
2021-11-12 00:03:06 -08:00
resurrectionPass.wgsl
Discovered an overlooked vertical flip I wasn't performing in the WGSL resurrection shader.
2021-11-11 21:56:44 -08:00
stripePass.wgsl
All the post processing passes are now based on compute pipelines instead of render pipelines.
2021-11-11 21:50:27 -08:00