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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-14 12:29:30 -07:00
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cde709b0449f1359b10f303d43fa0172842aecd6
matrix/shaders/wgsl
History
Rezmason beb70473aa Fixed a WebGPU sequencing issue when skipIntro=true&once=false, caused by updating the cells and intro cells in the same compute pass. The WebGPU and REGL projects are now also slightly more alike.
2022-09-25 19:43:51 -07:00
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bloomBlur.wgsl
Updating WebGPU project to satisfy Chrome Canary
2022-08-07 19:17:22 -07:00
bloomCombine.wgsl
Updating WebGPU project to satisfy Chrome Canary
2022-08-07 19:17:22 -07:00
endPass.wgsl
Updating WebGPU project to satisfy Chrome Canary
2022-08-07 19:17:22 -07:00
imagePass.wgsl
Migrated changes to WebGPU
2022-09-16 21:08:00 -07:00
mirrorPass.wgsl
Camera input and mirror effect now also work in WebGPU. Added the "once" parameter, which renders a single frame. Fixed bugs in gpu-buffer.
2022-08-11 00:08:05 -07:00
palettePass.wgsl
Adding "glint", the shapes that appear on top of the glyphs in the Resurrections opening titles.
2022-09-17 01:24:23 -07:00
rainPass.wgsl
Fixed a WebGPU sequencing issue when skipIntro=true&once=false, caused by updating the cells and intro cells in the same compute pass. The WebGPU and REGL projects are now also slightly more alike.
2022-09-25 19:43:51 -07:00
stripePass.wgsl
Adding "glint", the shapes that appear on top of the glyphs in the Resurrections opening titles.
2022-09-17 01:24:23 -07:00
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