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eric
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matrix
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c3e2ddf843ebf68c74aa19da5afb6529ece03ac1
matrix
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js
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webgpu
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Rezmason
3843dd90d1
Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
2022-10-04 21:53:53 -07:00
..
bloomPass.js
Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
2022-10-04 21:53:53 -07:00
endPass.js
Adding an FPS argument. The renderers now determine whether the current frame should be rendered, and passes use that to determine whether to render or not. The rain pass, however, will still update the simulation at full speed.
2022-10-03 23:45:56 -07:00
imagePass.js
Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
2022-10-04 21:53:53 -07:00
main.js
Fixing the resize logic
2022-10-04 21:52:44 -07:00
mirrorPass.js
Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
2022-10-04 21:53:53 -07:00
palettePass.js
Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
2022-10-04 21:53:53 -07:00
rainPass.js
Adding an FPS argument. The renderers now determine whether the current frame should be rendered, and passes use that to determine whether to render or not. The rain pass, however, will still update the simulation at full speed.
2022-10-03 23:45:56 -07:00
stripePass.js
Moving bloom strength math to the combine steps, and fixing a redundant multiply issue in the REGL based renderer
2022-10-04 21:53:53 -07:00
utils.js
Adding an FPS argument. The renderers now determine whether the current frame should be rendered, and passes use that to determine whether to render or not. The rain pass, however, will still update the simulation at full speed.
2022-10-03 23:45:56 -07:00