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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-17 05:49:30 -07:00
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c23193547547482d6257ce2760c78a2b1f0a2f87
matrix/shaders/glsl
History
Rezmason c231935475 Gouging a simpler project out of the larger project.
2023-08-22 10:08:48 -07:00
..
bloomPass.blur.frag.glsl
All non-trivial shaders are now loaded from files.
2022-10-11 21:27:46 -07:00
bloomPass.combine.frag.glsl
All non-trivial shaders are now loaded from files.
2022-10-11 21:27:46 -07:00
bloomPass.highPass.frag.glsl
All non-trivial shaders are now loaded from files.
2022-10-11 21:27:46 -07:00
palettePass.frag.glsl
Separated cursor and glint intensities from their colors, which can now safely reside in their color spaces.
2022-11-01 08:05:48 -07:00
rainPass.effect.frag.glsl
Migrated changes to WebGPU
2022-09-16 21:08:00 -07:00
rainPass.frag.glsl
Fixing several embarrassing bugs.
2022-10-11 09:25:24 -07:00
rainPass.intro.frag.glsl
Fixing a bug introduced with skipIntro
2022-09-24 21:39:05 -07:00
rainPass.raindrop.frag.glsl
Adding intro and skipIntro option
2022-09-24 07:27:26 -07:00
rainPass.symbol.frag.glsl
A tiny bit of cleanup before tackling the WebGPU version
2022-09-16 17:34:44 -07:00
rainPass.vert.glsl
Vertically offsetting glyph columns by a random fraction of the height of a glyph when the volumetric mode is on, to prevent odd visual alignments
2022-09-30 00:11:22 -07:00
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