Files
matrix/js/regl/main.js

110 lines
3.1 KiB
JavaScript

import { makeFullScreenQuad, makePipeline } from "./utils.js";
import makeRain from "./rainPass.js";
import makeBloomPass from "./bloomPass.js";
import makePalettePass from "./palettePass.js";
const dimensions = { width: 1, height: 1 };
const loadJS = (src) =>
new Promise((resolve, reject) => {
const tag = document.createElement("script");
tag.onload = resolve;
tag.onerror = reject;
tag.src = src;
document.body.appendChild(tag);
});
export default async (canvas, config) => {
await Promise.all([loadJS("lib/regl.js"), loadJS("lib/gl-matrix.js")]);
const resize = () => {
const devicePixelRatio = window.devicePixelRatio ?? 1;
canvas.width = Math.ceil(canvas.clientWidth * devicePixelRatio * config.resolution);
canvas.height = Math.ceil(canvas.clientHeight * devicePixelRatio * config.resolution);
};
window.onresize = resize;
if (document.fullscreenEnabled || document.webkitFullscreenEnabled) {
window.ondblclick = () => {
if (document.fullscreenElement == null) {
if (canvas.webkitRequestFullscreen != null) {
canvas.webkitRequestFullscreen();
} else {
canvas.requestFullscreen();
}
} else {
document.exitFullscreen();
}
};
}
resize();
if (config.useCamera) {
await setupCamera();
}
const extensions = ["OES_texture_half_float", "OES_texture_half_float_linear"];
// These extensions are also needed, but Safari misreports that they are missing
const optionalExtensions = ["EXT_color_buffer_half_float", "WEBGL_color_buffer_float", "OES_standard_derivatives"];
switch (config.testFix) {
case "fwidth_10_1_2022_A":
extensions.push("OES_standard_derivatives");
break;
case "fwidth_10_1_2022_B":
optionalExtensions.forEach((ext) => extensions.push(ext));
extensions.length = 0;
break;
}
const regl = createREGL({ canvas, pixelRatio: 1, extensions, optionalExtensions });
// All this takes place in a full screen quad.
const fullScreenQuad = makeFullScreenQuad(regl);
const context = { regl, config };
const pipeline = makePipeline(context, [makeRain, makeBloomPass, makePalettePass]);
const screenUniforms = { tex: pipeline[pipeline.length - 1].outputs.primary };
const drawToScreen = regl({ uniforms: screenUniforms });
await Promise.all(pipeline.map((step) => step.ready));
const targetFrameTimeMilliseconds = 1000 / config.fps;
let last = NaN;
const tick = regl.frame(({ viewportWidth, viewportHeight }) => {
if (config.once) {
tick.cancel();
}
const now = regl.now() * 1000;
if (isNaN(last)) {
last = now;
}
const shouldRender = config.fps >= 60 || now - last >= targetFrameTimeMilliseconds || config.once == true;
if (shouldRender) {
while (now - targetFrameTimeMilliseconds > last) {
last += targetFrameTimeMilliseconds;
}
}
if (config.useCamera) {
cameraTex(cameraCanvas);
}
if (dimensions.width !== viewportWidth || dimensions.height !== viewportHeight) {
dimensions.width = viewportWidth;
dimensions.height = viewportHeight;
for (const step of pipeline) {
step.setSize(viewportWidth, viewportHeight);
}
}
fullScreenQuad(() => {
for (const step of pipeline) {
step.execute(shouldRender);
}
drawToScreen();
});
});
};