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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-16 21:39:29 -07:00
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b31e70c1e1ba8ff155a321f891f08eef2e72a3ad
matrix/js/webgpu
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Rezmason 348b07d237 Actually the ping-pong setup isn't necessary for this compute shader, since it does everything in-place.
Undid all the y-flips I could find, and they all canceled one another out, except for the glyph UVs in the fragment shader.
2021-11-01 08:38:48 -07:00
..
main.js
Actually the ping-pong setup isn't necessary for this compute shader, since it does everything in-place.
2021-11-01 08:38:48 -07:00
std140.js
Passing all the rain pass configs through a giant struct into the rain shader. I've included the compute shader fields, because I have hope that the compute pass can use the same shader module.
2021-10-30 13:48:28 -07:00
utils.js
Finding ways to construct WebGPU descriptors more concisely. Moving some functions to webgpu's utils.js.
2021-10-30 08:40:42 -07:00
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