Files
matrix/js/colorPass.js
2020-01-21 12:17:17 -08:00

119 lines
2.6 KiB
JavaScript

import { makePassFBO } from "./utils.js";
const colorizeByPalette = regl =>
regl({
frag: `
precision mediump float;
#define PI 3.14159265359
uniform sampler2D tex;
uniform sampler2D paletteColorData;
uniform float ditherMagnitude;
uniform float time;
varying vec2 vUV;
highp float rand( const in vec2 uv, const in float t ) {
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
return fract(sin(sn) * c + t);
}
void main() {
gl_FragColor = texture2D( paletteColorData, vec2( texture2D( tex, vUV ).r - rand( gl_FragCoord.xy, time ) * ditherMagnitude, 0.0 ) );
}
`,
uniforms: {
ditherMagnitude: 0.05
}
});
const colorizeByStripes = regl =>
regl({
frag: `
precision mediump float;
#define PI 3.14159265359
uniform sampler2D tex;
uniform sampler2D stripeColorData;
uniform float ditherMagnitude;
varying vec2 vUV;
highp float rand( const in vec2 uv ) {
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
return fract(sin(sn) * c);
}
void main() {
float value = texture2D(tex, vUV).r;
vec3 value2 = texture2D(stripeColorData, vUV).rgb - rand( gl_FragCoord.xy ) * ditherMagnitude;
gl_FragColor = vec4(value2 * value, 1.0);
}
`,
uniforms: {
ditherMagnitude: 0.1
}
});
const colorizeByImage = regl =>
regl({
frag: `
precision mediump float;
uniform sampler2D tex;
uniform sampler2D backgroundTex;
varying vec2 vUV;
void main() {
gl_FragColor = vec4(texture2D(backgroundTex, vUV).rgb * (pow(texture2D(tex, vUV).r, 1.5) * 0.995 + 0.005), 1.0);
}
`,
uniforms: {
backgroundTex: regl.prop("backgroundTex")
}
});
const colorizersByEffect = {
plain: colorizeByPalette,
customStripes: colorizeByStripes,
stripes: colorizeByStripes,
image: colorizeByImage
};
export default (regl, config, inputFBO) => {
const fbo = makePassFBO(regl);
if (config.effect === "none") {
return {
fbo: inputFBO,
resize: () => {},
render: () => {}
};
}
const colorize = regl({
uniforms: {
tex: regl.prop("tex")
},
framebuffer: fbo
});
const colorizer = (config.effect in colorizersByEffect
? colorizersByEffect[config.effect]
: colorizeByPalette)(regl);
return {
fbo,
resize: fbo.resize,
render: resources => {
colorize(
{
tex: inputFBO
},
() => colorizer(resources)
);
}
};
};