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eric
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matrix
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2026-04-16 21:39:29 -07:00
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a143e3fc03e0f2173ff029f573ee4413edd9409c
matrix
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shaders
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wgsl
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Rezmason
11bba1020d
Changing my mind a little about how to render the "behind the scenes" version of the effect, in regular and volumetric mode.
...
An isometric perspective would be neat.
2021-11-08 09:29:04 -08:00
..
imagePass.wgsl
Ported all the post processing regl passes to WebGPU. Fixed the CORS stuff in loadTexture. Renamed createRenderTargetTexture to makePassFBO, to conform with the regl project. Added make1DTexture, which stripePass uses.
2021-11-06 05:03:16 -07:00
palettePass.wgsl
Ported all the post processing regl passes to WebGPU. Fixed the CORS stuff in loadTexture. Renamed createRenderTargetTexture to makePassFBO, to conform with the regl project. Added make1DTexture, which stripePass uses.
2021-11-06 05:03:16 -07:00
rainPass.wgsl
Changing my mind a little about how to render the "behind the scenes" version of the effect, in regular and volumetric mode.
2021-11-08 09:29:04 -08:00
resurrectionPass.wgsl
Ported all the post processing regl passes to WebGPU. Fixed the CORS stuff in loadTexture. Renamed createRenderTargetTexture to makePassFBO, to conform with the regl project. Added make1DTexture, which stripePass uses.
2021-11-06 05:03:16 -07:00
stripePass.wgsl
Ported all the post processing regl passes to WebGPU. Fixed the CORS stuff in loadTexture. Renamed createRenderTargetTexture to makePassFBO, to conform with the regl project. Added make1DTexture, which stripePass uses.
2021-11-06 05:03:16 -07:00