Logo
Explore Help
Register Sign In
eric/matrix
1
0
Fork 0
You've already forked matrix
mirror of https://github.com/Rezmason/matrix.git synced 2026-04-14 12:29:30 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
9ab9924294dfbcfe3dec2ba56e85dcc41444055f
matrix/shaders/glsl
History
Rezmason 9ab9924294 Migrated changes to WebGPU
2022-09-16 21:08:00 -07:00
..
blur.frag.glsl
Rearranging the shaders and scripts to hopefully make the project easier to work on
2021-10-29 09:27:28 -07:00
highPass.frag.glsl
Rearranging the shaders and scripts to hopefully make the project easier to work on
2021-10-29 09:27:28 -07:00
imagePass.frag.glsl
The cursor channel of the rain pass is now propagated in isolation to the effect passes.
2022-09-15 23:33:47 -07:00
mirrorPass.frag.glsl
A bit more cleanup in preparation for the reformulation
2022-09-11 23:48:43 -07:00
palettePass.frag.glsl
Migrated changes to WebGPU
2022-09-16 21:08:00 -07:00
quiltPass.frag.glsl
rainPass now renders multiple cameras and viewports, using data from the hardware.
2021-12-19 12:08:31 -08:00
rainPass.effect.frag.glsl
Migrated changes to WebGPU
2022-09-16 21:08:00 -07:00
rainPass.frag.glsl
Migrated changes to WebGPU
2022-09-16 21:08:00 -07:00
rainPass.raindrop.frag.glsl
Migrated changes to WebGPU
2022-09-16 21:08:00 -07:00
rainPass.symbol.frag.glsl
A tiny bit of cleanup before tackling the WebGPU version
2022-09-16 17:34:44 -07:00
rainPass.vert.glsl
Migrated changes to WebGPU
2022-09-16 21:08:00 -07:00
stripePass.frag.glsl
Migrated changes to WebGPU
2022-09-16 21:08:00 -07:00
Powered by Gitea Version: 1.25.0 Page: 173ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API