Files
matrix/js/utils.js
2021-10-20 03:25:04 -07:00

198 lines
3.9 KiB
JavaScript

const extractEntries = (src, keys) => Object.fromEntries(Array.from(Object.entries(src)).filter(([key]) => keys.includes(key)));
const makePassTexture = (regl, halfFloat) =>
regl.texture({
width: 1,
height: 1,
type: halfFloat ? "half float" : "uint8",
wrap: "clamp",
min: "linear",
mag: "linear",
});
const makePassFBO = (regl, halfFloat) => regl.framebuffer({ color: makePassTexture(regl, halfFloat) });
// A pyramid is just an array of FBOs, where each FBO is half the width
// and half the height of the FBO below it.
const makePyramid = (regl, height, halfFloat) =>
Array(height)
.fill()
.map((_) => makePassFBO(regl, halfFloat));
const makeDoubleBuffer = (regl, props) => {
const state = Array(2)
.fill()
.map(() =>
regl.framebuffer({
color: regl.texture(props),
depthStencil: false,
})
);
return {
front: ({ tick }) => state[tick % 2],
back: ({ tick }) => state[(tick + 1) % 2],
};
};
const resizePyramid = (pyramid, vw, vh, scale) =>
pyramid.forEach((fbo, index) => fbo.resize(Math.floor((vw * scale) / 2 ** index), Math.floor((vh * scale) / 2 ** index)));
const loadImage = (regl, url) => {
let texture = regl.texture([[0]]);
let loaded = false;
return {
texture: () => {
if (!loaded) {
console.warn(`texture still loading: ${url}`);
}
return texture;
},
loaded: (async () => {
if (url != null) {
const data = new Image();
data.crossOrigin = "anonymous";
data.src = url;
await data.decode();
loaded = true;
texture = regl.texture({
data,
mag: "linear",
min: "linear",
flipY: true,
});
}
})(),
};
};
const loadShader = (regl, url) => {
let texture = regl.texture([[0]]);
let loaded = false;
return {
texture: () => {
if (!loaded) {
console.warn(`texture still loading: ${url}`);
}
return texture;
},
loaded: (async () => {
if (url != null) {
const data = new Image();
data.crossOrigin = "anonymous";
data.src = url;
await data.decode();
loaded = true;
texture = regl.texture({
data,
mag: "linear",
min: "linear",
flipY: true,
});
}
})(),
};
};
const loadText = (url) => {
let text = "";
let loaded = false;
return {
text: () => {
if (!loaded) {
console.warn(`text still loading: ${url}`);
}
return text;
},
loaded: (async () => {
if (url != null) {
text = await (await fetch(url)).text();
loaded = true;
}
})(),
};
};
const makeFullScreenQuad = (regl, uniforms = {}, context = {}) =>
regl({
vert: `
precision mediump float;
attribute vec2 aPosition;
varying vec2 vUV;
void main() {
vUV = 0.5 * (aPosition + 1.0);
gl_Position = vec4(aPosition, 0, 1);
}
`,
frag: `
precision mediump float;
varying vec2 vUV;
uniform sampler2D tex;
void main() {
gl_FragColor = texture2D(tex, vUV);
}
`,
attributes: {
aPosition: [-4, -4, 4, -4, 0, 4],
},
count: 3,
uniforms: {
...uniforms,
time: regl.context("time"),
},
context,
depth: { enable: false },
});
const make1DTexture = (regl, data) =>
regl.texture({
data,
width: data.length / 3,
height: 1,
format: "rgb",
mag: "linear",
min: "linear",
});
const makePass = (outputs, render, resize, ready) => {
if (render == null) {
render = () => {};
}
if (resize == null) {
resize = (w, h) => Object.values(outputs).forEach((output) => output.resize(w, h));
}
if (ready == null) {
ready = Promise.resolve();
} else if (ready instanceof Array) {
ready = Promise.all(ready);
}
return {
outputs,
render,
resize,
ready,
};
};
const makePipeline = (steps, getInputs, ...params) =>
steps.filter((f) => f != null).reduce((pipeline, f, i) => [...pipeline, f(...params, i == 0 ? null : getInputs(pipeline[i - 1]))], []);
export {
extractEntries,
makePassTexture,
makePassFBO,
makeDoubleBuffer,
makePyramid,
resizePyramid,
loadImage,
loadText,
makeFullScreenQuad,
make1DTexture,
makePass,
makePipeline,
};