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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-15 21:09:29 -07:00
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7eab0fd654abcd686af9554ebb1c85cb097ab0d0
matrix/js/webgpu
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Rezmason 7eab0fd654 Runtime target textures seem to need to be the same format as the canvas current texture. Requires additional investigation.
Created a computeToTexture shader to experiment with writing directly to textures as a means of performing post processing.
2021-11-03 09:03:05 -07:00
..
main.js
Runtime target textures seem to need to be the same format as the canvas current texture. Requires additional investigation.
2021-11-03 09:03:05 -07:00
std140.js
Passing all the rain pass configs through a giant struct into the rain shader. I've included the compute shader fields, because I have hope that the compute pass can use the same shader module.
2021-10-30 13:48:28 -07:00
utils.js
Runtime target textures seem to need to be the same format as the canvas current texture. Requires additional investigation.
2021-11-03 09:03:05 -07:00
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