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64 lines
2.1 KiB
JavaScript
64 lines
2.1 KiB
JavaScript
import { makeFullScreenQuad, makePipeline } from "./utils.js";
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import makeRain from "./rainPass.js";
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import makeBloomPass from "./bloomPass.js";
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import makePalettePass from "./palettePass.js";
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import makeStripePass from "./stripePass.js";
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import makeImagePass from "./imagePass.js";
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import makeResurrectionPass from "./resurrectionPass.js";
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const effects = {
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none: null,
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plain: makePalettePass,
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customStripes: makeStripePass,
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stripes: makeStripePass,
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pride: makeStripePass,
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transPride: makeStripePass,
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trans: makeStripePass,
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image: makeImagePass,
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resurrection: makeResurrectionPass,
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resurrections: makeResurrectionPass,
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};
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const dimensions = { width: 1, height: 1 };
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export default async (canvas, config) => {
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const resize = () => {
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canvas.width = Math.ceil(canvas.clientWidth * config.resolution);
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canvas.height = Math.ceil(canvas.clientHeight * config.resolution);
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};
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window.onresize = resize;
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resize();
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const regl = createREGL({
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canvas,
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extensions: ["OES_texture_half_float", "OES_texture_half_float_linear"],
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// These extensions are also needed, but Safari misreports that they are missing
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optionalExtensions: ["EXT_color_buffer_half_float", "WEBGL_color_buffer_float", "OES_standard_derivatives"],
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});
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// All this takes place in a full screen quad.
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const fullScreenQuad = makeFullScreenQuad(regl);
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const effectName = config.effect in effects ? config.effect : "plain";
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const pipeline = makePipeline([makeRain, makeBloomPass, effects[effectName]], (p) => p.outputs, regl, config);
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const screenUniforms = { tex: pipeline[pipeline.length - 1].outputs.primary };
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const drawToScreen = regl({ uniforms: screenUniforms });
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await Promise.all(pipeline.map((step) => step.ready));
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const tick = regl.frame(({ viewportWidth, viewportHeight }) => {
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// tick.cancel();
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if (dimensions.width !== viewportWidth || dimensions.height !== viewportHeight) {
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dimensions.width = viewportWidth;
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dimensions.height = viewportHeight;
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for (const step of pipeline) {
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step.resize(viewportWidth, viewportHeight);
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}
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}
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fullScreenQuad(() => {
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for (const step of pipeline) {
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step.render();
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}
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drawToScreen();
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});
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});
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};
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