mirror of
https://github.com/Rezmason/matrix.git
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306 lines
7.3 KiB
C
306 lines
7.3 KiB
C
//
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// main.c
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// Matrix Effect
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//
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// Created by Rezmason on 6/05/22.
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// Read the LICENSE file if you want to
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//
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// #include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "pd_api.h"
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typedef struct {
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int x;
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int y;
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int fadeIndex;
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int glyphIndex;
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float glyphCycle;
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float columnSpeedOffset;
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float columnTimeOffset;
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} Cell;
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typedef struct {
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int width;
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int height;
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int rowBytes;
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int hasMask;
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uint8_t *data;
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} BitmapView;
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static PlaydateAPI* pd = NULL;
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static const int glyphWidth = 20;
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static int numColumns;
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static int numRows;
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static int numCells;
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static const int numGlyphs = 133;
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static const int numFades = 32;
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static const float minSpeed = 0.15;
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static const float maxSpeed = 1;
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static float time = 0;
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static float speed = maxSpeed;
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static float sineTable[360];
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static float wobbleA;
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static float wobbleB;
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static LCDBitmap **glyphs = NULL;
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static Cell *cells = NULL;
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static float randf() {
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return (float)rand() / (float)(RAND_MAX);
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}
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static BitmapView* getBitmapView(LCDBitmap *bitmap)
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{
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BitmapView *bv = pd->system->realloc(NULL, sizeof(BitmapView));
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pd->graphics->getBitmapData(
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bitmap,
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&(bv->width),
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&(bv->height),
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&(bv->rowBytes),
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&(bv->hasMask),
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&(bv->data)
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);
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return bv;
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}
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static void freeBitmapView(BitmapView *bv)
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{
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pd->system->realloc(bv, 0);
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}
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static void composite(BitmapView *src, BitmapView *dest, int srcX, int srcY, int width, int height, int destX, int destY)
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{
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if (height < 0) { srcY -= height; destY -= height; height = -height; }
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if (srcY < 0) { height += srcY; destY += srcY; srcY = 0; }
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if (destY < 0) { height += destY; destY += destY; destY = 0; }
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if (height > src->height - srcY) { height = src->height - srcY; }
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if (height > dest->height - destY) { height = dest->height - destY; }
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if (height == 0) return;
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if (width < 0) { srcX -= width; destX -= width; width = -width; }
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if (srcX < 0) { width += srcX; destX += srcX; srcX = 0; }
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if (destX < 0) { width += destX; destX += destX; destX = 0; }
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if (width > src->width - srcX) { width = src->width - srcX; }
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if (width > dest->width - destX) { width = dest->width - destX; }
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if (width == 0) return;
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}
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static void logBitmapViewToConsole(BitmapView *bv)
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{
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pd->system->logToConsole("bitmap: %i x %i %s", bv->width, bv->height, bv->hasMask ? "transparent" : "");
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int dataSize = bv->rowBytes * bv->height;
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{
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char line[bv->rowBytes * 8 + 1];
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for (int l = 0; l < bv->width; l++) {
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line[l] = (l % 8 == 0) ? '|' : '_';
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}
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for (int l = bv->width; l < bv->rowBytes * 8; l++) {
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line[l] = 'x';
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}
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line[bv->rowBytes * 8] = '\0';
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pd->system->logToConsole("+%s+", line);
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}
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int i = 0;
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for (int y = 0; y < bv->height; y++) {
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char line[bv->rowBytes * 8 + 1];
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for (int l = 0; l < bv->rowBytes * 8; l++) {
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line[l] = ' ';
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}
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line[bv->rowBytes * 8] = '\0';
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int l = 0;
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for (int x = 0; x < bv->rowBytes; x++) {
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int byte = bv->data[i];
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int maskByte = bv->hasMask ? bv->data[i + dataSize] : 0xFF;
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for (int j = 0; j < 8; j++) {
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int bit = (byte >> (7 - j)) & 1;
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int maskBit = (maskByte >> (7 - j)) & 1;
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if (maskBit) {
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line[l] = bit ? '#' : '.';
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} else {
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line[l] = bit ? '?' : ' ';
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}
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l++;
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}
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i++;
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}
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pd->system->logToConsole("[%s]", line);
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}
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}
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static void init()
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{
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srand(pd->system->getSecondsSinceEpoch(NULL));
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wobbleA = sqrt(2) / 50;
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wobbleB = sqrt(5) / 50;
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int screenWidth = pd->display->getWidth();
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int screenHeight = pd->display->getHeight();
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numColumns = screenWidth / glyphWidth;
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numRows = screenHeight / glyphWidth;
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numCells = numColumns * numRows;
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for (int i = 0; i < 360; i++)
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{
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sineTable[i] = sin(M_PI / 180 * i);
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}
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const char *outErr = NULL;
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LCDBitmap *glyphSpritesheet = pd->graphics->loadBitmap("images/matrix-glyphs", &outErr);
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BitmapView *glyphSpritesheetBV = getBitmapView(glyphSpritesheet);
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int spritesheetColumns = floor(glyphSpritesheetBV->width / glyphWidth);
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LCDBitmap *fadeGradient = pd->graphics->loadBitmap("images/fade-gradient", &outErr);
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BitmapView *fadeGradientBV = getBitmapView(fadeGradient);
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glyphs = pd->system->realloc(NULL, sizeof(LCDBitmap *) * numGlyphs * numFades);
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LCDBitmap *glyph = pd->graphics->newBitmap(glyphWidth, glyphWidth, kColorBlack);
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for (int i = 0; i < numGlyphs; i++) {
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int column = i % spritesheetColumns;
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int row = i / spritesheetColumns;
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/*
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pd->graphics.lockFocus(glyph)
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glyphSpritesheet:draw(-column * glyphWidth, -row * glyphWidth)
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pd->graphics.unlockFocus()
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glyphs[i] = {}
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for j = 1, numFades do
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local fade = (j - 1) / (numFades - 1)
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local variant = glyph:copy()
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glyphs[i][j] = variant
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pd->graphics.lockFocus(variant)
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fadeGradient:draw(fade * (glyphWidth - fadeGradient.width), 0)
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pd->graphics.unlockFocus()
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end
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*/
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}
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pd->graphics->drawBitmap(glyphSpritesheet, 0, 20, kBitmapUnflipped);
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pd->graphics->drawBitmap(fadeGradient, 0, 0, kBitmapUnflipped);
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pd->graphics->freeBitmap(glyphSpritesheet);
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freeBitmapView(glyphSpritesheetBV);
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pd->graphics->freeBitmap(fadeGradient);
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freeBitmapView(fadeGradientBV);
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cells = pd->system->realloc(NULL, sizeof(Cell) * numCells);
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int i = 0;
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for (int x = 0; x < numColumns; x++) {
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float columnTimeOffset = randf() * 1000;
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float columnSpeedOffset = random() * 0.5 + 0.5;
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for (int y = 0; y < numRows; y++) {
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Cell *cell = &cells[i];
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i++;
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cell->x = x;
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cell->y = y;
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cell->glyphCycle = random();
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cell->columnTimeOffset = columnTimeOffset;
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cell->columnSpeedOffset = columnSpeedOffset;
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cell->glyphIndex = rand() % numGlyphs;
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cell->fadeIndex = -1;
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}
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}
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}
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static int update(void* ud)
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{
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float delta;
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if (pd->system->isCrankDocked()) {
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speed += 0.07;
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if (speed > maxSpeed) {
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speed = maxSpeed;
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}
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delta = pd->system->getElapsedTime() * speed;
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} else {
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speed -= 0.07;
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if (speed < minSpeed) {
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speed = minSpeed;
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}
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delta = pd->system->getElapsedTime() * speed + pd->system->getCrankChange() * 2 / 360;
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}
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pd->system->resetElapsedTime();
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time += delta;
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for (int i = 0; i < numCells; i++) {
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int mustDraw = 0;
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Cell *cell = &cells[i];
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float cellTime = cell->y * -0.03 + cell->columnTimeOffset + time * cell->columnSpeedOffset;
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float brightness = 4 * fmod(
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cellTime
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+ 0.3 * sineTable[(int)(fmod(wobbleA * cellTime, 360))]
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+ 0.2 * sineTable[(int)(fmod(wobbleB * cellTime, 360))],
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1
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);
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int fadeIndex = brightness * numFades;
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if (fadeIndex < 1) fadeIndex = 1;
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if (fadeIndex > numFades) fadeIndex = numFades;
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if (cell->fadeIndex != fadeIndex) {
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cell->fadeIndex = fadeIndex;
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mustDraw = 1;
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}
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cell->glyphCycle = cell->glyphCycle + delta * 2;
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if (cell->glyphCycle > 1) {
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cell->glyphCycle = fmod(cell->glyphCycle, 1);
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int glyphIndex = (cell->glyphIndex + (rand() % 20)) % numGlyphs;
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if (cell->glyphIndex != glyphIndex) {
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cell->glyphIndex = glyphIndex;
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if (fadeIndex < numFades) {
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mustDraw = 1;
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}
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}
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}
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if (mustDraw) {
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/*
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pd->graphics->drawBitmap(
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glyphs[cell->glyphIndex * numFades + cell->fadeIndex],
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(cell->x - 1) * glyphWidth,
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(cell->y - 1) * glyphWidth,
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kBitmapUnflipped
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);
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*/
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}
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}
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return 1;
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}
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#ifdef _WINDLL
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__declspec(dllexport)
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#endif
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int eventHandler(PlaydateAPI* playdate, PDSystemEvent event, uint32_t arg)
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{
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if ( event == kEventInit )
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{
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pd = playdate;
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pd->display->setRefreshRate(0);
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pd->system->setUpdateCallback(update, NULL);
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init();
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pd->system->resetElapsedTime();
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}
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return 0;
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}
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