Logo
Explore Help
Register Sign In
eric/matrix
1
0
Fork 0
You've already forked matrix
mirror of https://github.com/Rezmason/matrix.git synced 2026-04-14 12:29:30 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
6986ed45f540309f60a5423c60754bce9e5ef8d3
matrix/shaders/wgsl
History
Rezmason 6986ed45f5 Removed flipY from REGL renderer's texture load function, to increase similarity between renderer implementations and rule out a sampling discrepancy
2022-10-04 21:48:21 -07:00
..
bloomBlur.wgsl
Updating WebGPU project to satisfy Chrome Canary
2022-08-07 19:17:22 -07:00
bloomCombine.wgsl
Updating WebGPU project to satisfy Chrome Canary
2022-08-07 19:17:22 -07:00
endPass.wgsl
Updating WebGPU project to satisfy Chrome Canary
2022-08-07 19:17:22 -07:00
imagePass.wgsl
Migrated changes to WebGPU
2022-09-16 21:08:00 -07:00
mirrorPass.wgsl
Camera input and mirror effect now also work in WebGPU. Added the "once" parameter, which renders a single frame. Fixed bugs in gpu-buffer.
2022-08-11 00:08:05 -07:00
palettePass.wgsl
Adding "glint", the shapes that appear on top of the glyphs in the Resurrections opening titles.
2022-09-17 01:24:23 -07:00
rainPass.wgsl
Removed flipY from REGL renderer's texture load function, to increase similarity between renderer implementations and rule out a sampling discrepancy
2022-10-04 21:48:21 -07:00
stripePass.wgsl
RGBs in config are no longer flat
2022-09-29 22:15:01 -07:00
Powered by Gitea Version: 1.25.0 Page: 167ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API