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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-17 05:49:30 -07:00
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507f90709644b39b08d2186e54ae5e77e397cc44
matrix/shaders/wgsl
History
Rezmason 6986ed45f5 Removed flipY from REGL renderer's texture load function, to increase similarity between renderer implementations and rule out a sampling discrepancy
2022-10-04 21:48:21 -07:00
..
bloomBlur.wgsl
Updating WebGPU project to satisfy Chrome Canary
2022-08-07 19:17:22 -07:00
bloomCombine.wgsl
Updating WebGPU project to satisfy Chrome Canary
2022-08-07 19:17:22 -07:00
endPass.wgsl
Updating WebGPU project to satisfy Chrome Canary
2022-08-07 19:17:22 -07:00
imagePass.wgsl
Migrated changes to WebGPU
2022-09-16 21:08:00 -07:00
mirrorPass.wgsl
Camera input and mirror effect now also work in WebGPU. Added the "once" parameter, which renders a single frame. Fixed bugs in gpu-buffer.
2022-08-11 00:08:05 -07:00
palettePass.wgsl
Adding "glint", the shapes that appear on top of the glyphs in the Resurrections opening titles.
2022-09-17 01:24:23 -07:00
rainPass.wgsl
Removed flipY from REGL renderer's texture load function, to increase similarity between renderer implementations and rule out a sampling discrepancy
2022-10-04 21:48:21 -07:00
stripePass.wgsl
RGBs in config are no longer flat
2022-09-29 22:15:01 -07:00
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