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60 lines
1.6 KiB
JavaScript
60 lines
1.6 KiB
JavaScript
import colorToRGB from "../colorToRGB.js";
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import { loadText, makeLinearGradient, makePassSVG, makePass } from "./utils.js";
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// Multiplies the rendered rain and bloom by a 1D gradient texture
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// generated from the passed-in color sequence
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// This shader introduces noise into the renders, to avoid banding
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const transPrideStripeColors = [
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{ space: "rgb", values: [0.36, 0.81, 0.98] },
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{ space: "rgb", values: [0.96, 0.66, 0.72] },
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{ space: "rgb", values: [1.0, 1.0, 1.0] },
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{ space: "rgb", values: [0.96, 0.66, 0.72] },
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{ space: "rgb", values: [0.36, 0.81, 0.98] },
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]
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.map((color) => Array(3).fill(color))
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.flat();
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const prideStripeColors = [
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{ space: "rgb", values: [0.89, 0.01, 0.01] },
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{ space: "rgb", values: [1.0, 0.55, 0.0] },
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{ space: "rgb", values: [1.0, 0.93, 0.0] },
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{ space: "rgb", values: [0.0, 0.5, 0.15] },
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{ space: "rgb", values: [0.0, 0.3, 1.0] },
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{ space: "rgb", values: [0.46, 0.03, 0.53] },
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]
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.map((color) => Array(2).fill(color))
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.flat();
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export default ({ config }, inputs) => {
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const output = makePassSVG();
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const { backgroundColor, cursorColor, glintColor, cursorIntensity, glintIntensity, ditherMagnitude } = config;
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// Expand and convert stripe colors into 1D texture data
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const stripeColors = "stripeColors" in config ? config.stripeColors : config.effect === "pride" ? prideStripeColors : transPrideStripeColors;
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const stripeTex = makeLinearGradient(
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stripeColors.map((color) => [...colorToRGB(color), 1])
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);
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const render = () => {
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};
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return makePass(
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{
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primary: output,
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},
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null,
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(w, h) => {
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// output.resize(w, h);
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},
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(shouldRender) => {
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if (shouldRender) {
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render();
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}
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}
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);
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};
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