mirror of
https://github.com/Rezmason/matrix.git
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54 lines
1.4 KiB
Plaintext
54 lines
1.4 KiB
Plaintext
TODO:
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WebGPU
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Get everything to load properly from gh pages
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Get rid of end pass once it's possible to copy a bgra8unorm to a canvas texture
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Switch to rgba32float somehow?
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Why isn't this straightforward?
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Support looping
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Write an explanation of the rain pass (and include images)
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Compute
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Volumetric quads
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Fullscreen quad and spacial mapping
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MSDFs
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gpu-buffer, working title
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Try and use it for the palette color buffer
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Test it
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Demo it to others
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Make improvements
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Capture expected requirements down the road, make roadmap
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License it and put it somewhere else
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Resurrection
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Modified glyph order?
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New glyphs?
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Good luck with that, champ
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Zion Control's matrix variant
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From Reloaded
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Audio
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Synthesize raindrop sound
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https://www.instagram.com/tv/CWGodRcoq7T/?utm_medium=copy_link
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Use WebAudio to mess with it
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Idea: Build a UI
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Changes some uniforms
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Effect selection would swap out the desired effect pass, somehow
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The color palette stuff would be hard
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Experiment with varying the colors in the palette pass
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Maybe a separate palette for the non-bloom
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Maybe dim and widen the bloom
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Just make sure the changes to non-default configurations are acceptable
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Maybe try and accomplish the effect in Photoshop, to get a sense of what's going on
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Deja vu effect: flashing rows
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Make them flash all the time
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Then use a thunder-like pattern to show and hide the flash
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