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82 lines
2.0 KiB
JavaScript
82 lines
2.0 KiB
JavaScript
import { loadImage, loadText, makePassFBO, makePass } from "./utils.js";
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let start = Date.now();
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const numClicks = 5;
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const clicks = Array(numClicks).fill([0, 0, -Infinity]).flat();
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let aspectRatio = 1;
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let index = 0;
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window.onclick = (e) => {
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clicks[index * 3 + 0] = 0 + e.clientX / e.srcElement.clientWidth;
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clicks[index * 3 + 1] = 1 - e.clientY / e.srcElement.clientHeight;
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clicks[index * 3 + 2] = (Date.now() - start) / 1000;
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index = (index + 1) % numClicks;
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}
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// TODO: switch to video-based texture
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// TODO: mipmap?
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const video = document.createElement("video");
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const canvas = document.createElement("canvas");
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const context = canvas.getContext("2d");
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let cameraAspectRatio = 1.0;
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const getCameraFeed = async () => {
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try {
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const stream = await navigator.mediaDevices.getUserMedia({video: {
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width: { min: 800, ideal: 1280 },
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frameRate: { ideal: 60 }
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}, audio: false});
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const videoTrack = stream.getVideoTracks()[0];
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const {width, height} = videoTrack.getSettings();
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console.log(videoTrack.getSettings());
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video.width = width;
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video.height = height;
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canvas.width = width;
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canvas.height = height;
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cameraAspectRatio = width / height;
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video.srcObject = stream;
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video.play();
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} catch (e) {}
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};
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export default ({ regl, config }, inputs) => {
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getCameraFeed();
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const cameraTex = regl.texture(canvas);
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start = Date.now();
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const output = makePassFBO(regl, config.useHalfFloat);
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const ripplesPassFrag = loadText("shaders/glsl/ripplesPass.frag.glsl");
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const render = regl({
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frag: regl.prop("frag"),
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uniforms: {
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time: regl.context("time"),
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tex: inputs.primary,
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bloomTex: inputs.bloom,
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cameraTex,
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clicks: () => clicks,
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aspectRatio: () => aspectRatio,
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cameraAspectRatio: () => cameraAspectRatio
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},
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framebuffer: output,
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});
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return makePass(
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{
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primary: output,
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},
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Promise.all([ripplesPassFrag.loaded]),
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(w, h) => {
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output.resize(w, h);
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aspectRatio = w / h;
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},
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() => {
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context.drawImage(video, 0, 0);
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cameraTex(canvas);
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render({ frag: ripplesPassFrag.text() });
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}
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);
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};
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