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mirror of https://github.com/Rezmason/matrix.git synced 2026-04-14 12:29:30 -07:00
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38282038763a594134e0a52dc9358fd30ac8b26d
matrix/shaders/glsl
History
Rezmason 22dd5e8678 RGBs in config are no longer flat
2022-09-29 22:15:01 -07:00
..
blur.frag.glsl
Rearranging the shaders and scripts to hopefully make the project easier to work on
2021-10-29 09:27:28 -07:00
highPass.frag.glsl
Rearranging the shaders and scripts to hopefully make the project easier to work on
2021-10-29 09:27:28 -07:00
imagePass.frag.glsl
The cursor channel of the rain pass is now propagated in isolation to the effect passes.
2022-09-15 23:33:47 -07:00
mirrorPass.frag.glsl
A bit more cleanup in preparation for the reformulation
2022-09-11 23:48:43 -07:00
palettePass.frag.glsl
Renaming paletteEntries to palette
2022-09-29 22:15:01 -07:00
quiltPass.frag.glsl
rainPass now renders multiple cameras and viewports, using data from the hardware.
2021-12-19 12:08:31 -08:00
rainPass.effect.frag.glsl
Migrated changes to WebGPU
2022-09-16 21:08:00 -07:00
rainPass.frag.glsl
Adding intro and skipIntro option
2022-09-24 07:27:26 -07:00
rainPass.intro.frag.glsl
Fixing a bug introduced with skipIntro
2022-09-24 21:39:05 -07:00
rainPass.raindrop.frag.glsl
Adding intro and skipIntro option
2022-09-24 07:27:26 -07:00
rainPass.symbol.frag.glsl
A tiny bit of cleanup before tackling the WebGPU version
2022-09-16 17:34:44 -07:00
rainPass.vert.glsl
Migrated changes to WebGPU
2022-09-16 21:08:00 -07:00
stripePass.frag.glsl
RGBs in config are no longer flat
2022-09-29 22:15:01 -07:00
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