Files
matrix/playdate/matrix_c/main.c

211 lines
5.4 KiB
C

//
// main.c
// Matrix Effect
//
// Created by Rezmason on 6/05/22.
// Read the LICENSE file if you want to
//
#include <stdlib.h>
#include <math.h>
#include "pd_api.h"
typedef struct {
int x;
int y;
int fadeIndex;
int glyphIndex;
float glyphCycle;
float columnSpeedOffset;
float columnTimeOffset;
} Cell;
static PlaydateAPI* pd = NULL;
static const int glyphWidth = 20;
static int numColumns;
static int numRows;
static int numCells;
static const int numStandardGlyphs = 133;
static const int numPDGlyphs = 10;
static const int numTotalGlyphs = numStandardGlyphs + numPDGlyphs;
static const int numFades = 32;
static const float minSpeed = 0.15;
static const float maxSpeed = 1;
static float time = 0;
static float speed = maxSpeed;
static float sineTable[360];
static float wobbleA;
static float wobbleB;
static LCDBitmap **glyphs = NULL;
static Cell *cells = NULL;
static float randf() {
return (float)rand() / (float)(RAND_MAX);
}
static void init()
{
srand(pd->system->getSecondsSinceEpoch(NULL));
wobbleA = sqrt(2) / 50;
wobbleB = sqrt(5) / 50;
int screenWidth = pd->display->getWidth();
int screenHeight = pd->display->getHeight();
numColumns = screenWidth / glyphWidth;
numRows = screenHeight / glyphWidth;
numCells = numColumns * numRows;
for (int i = 0; i < 360; i++)
{
sineTable[i] = sin(M_PI / 180 * i);
}
LCDBitmap *glyphSpritesheet = pd->graphics->loadBitmap("images/matrix-glyphs", NULL);
int glyphSpritesheetWidth;
pd->graphics->getBitmapData(glyphSpritesheet, &glyphSpritesheetWidth, NULL, NULL, NULL, NULL);
int spritesheetColumns = floor(glyphSpritesheetWidth / glyphWidth);
LCDBitmap *fadeGradient = pd->graphics->loadBitmap("images/fade-gradient", NULL);
int fadeGradientWidth;
pd->graphics->getBitmapData(fadeGradient, &fadeGradientWidth, NULL, NULL, NULL, NULL);
glyphs = pd->system->realloc(NULL, sizeof(LCDBitmap *) * numTotalGlyphs * numFades);
LCDBitmap *glyph = pd->graphics->newBitmap(glyphWidth, glyphWidth, kColorBlack);
pd->graphics->pushContext(glyph);
for (int i = 0; i < numTotalGlyphs; i++) {
int column = i % spritesheetColumns;
int row = i / spritesheetColumns;
pd->graphics->drawBitmap(glyphSpritesheet, -column * glyphWidth, -row * glyphWidth, kBitmapUnflipped);
for (int j = 0; j < numFades; j++) {
float fade = j / (numFades - 1.0);
LCDBitmap *variant = pd->graphics->copyBitmap(glyph);
glyphs[i * numFades + j] = variant;
pd->graphics->pushContext(variant);
pd->graphics->setDrawMode(kDrawModeWhiteTransparent);
pd->graphics->drawBitmap(fadeGradient, fade * (glyphWidth - fadeGradientWidth), 0, kBitmapUnflipped);
pd->graphics->popContext();
}
}
pd->graphics->popContext();
pd->graphics->freeBitmap(glyphSpritesheet);
pd->graphics->freeBitmap(fadeGradient);
cells = pd->system->realloc(NULL, sizeof(Cell) * numCells);
int i = 0;
for (int x = 0; x < numColumns; x++) {
float columnTimeOffset = randf() * 1000;
float columnSpeedOffset = randf() * 0.5 + 0.5;
for (int y = 0; y < numRows; y++) {
Cell *cell = &cells[i];
i++;
cell->x = x;
cell->y = y;
cell->glyphCycle = randf();
cell->columnTimeOffset = columnTimeOffset;
cell->columnSpeedOffset = columnSpeedOffset;
cell->glyphIndex = rand() % numStandardGlyphs;
cell->fadeIndex = -1;
}
}
pd->graphics->clear(kColorBlack);
}
static int update(void* ud)
{
float delta;
if (pd->system->isCrankDocked()) {
speed += 0.07;
if (speed > maxSpeed) {
speed = maxSpeed;
}
delta = pd->system->getElapsedTime() * speed;
} else {
speed -= 0.07;
if (speed < minSpeed) {
speed = minSpeed;
}
delta = pd->system->getElapsedTime() * speed + pd->system->getCrankChange() * 2 / 360;
}
pd->system->resetElapsedTime();
time += delta;
PDButtons currentButtons;
pd->system->getButtonState(&currentButtons, NULL, NULL);
int addPDGlyphs = currentButtons & kButtonA && currentButtons & kButtonB;
for (int i = 0; i < numCells; i++) {
int mustDraw = 0;
Cell *cell = &cells[i];
float cellTime = cell->y * -0.03 + cell->columnTimeOffset + time * cell->columnSpeedOffset;
float brightness = 4 * fmod(
cellTime
+ 0.3 * sineTable[(int)(fmod(wobbleA * cellTime, 360))]
+ 0.2 * sineTable[(int)(fmod(wobbleB * cellTime, 360))],
1
);
int fadeIndex = brightness * numFades;
if (fadeIndex < 0) fadeIndex = 0;
if (fadeIndex >= numFades - 1) fadeIndex = numFades - 1;
if (cell->fadeIndex != fadeIndex) {
cell->fadeIndex = fadeIndex;
mustDraw = 1;
}
cell->glyphCycle = cell->glyphCycle + delta * 2;
if (cell->glyphCycle > 1) {
cell->glyphCycle = fmod(cell->glyphCycle, 1);
int lastGlyphIndex = cell->glyphIndex;
while (cell->glyphIndex == lastGlyphIndex) {
cell->glyphIndex = rand();
if (addPDGlyphs && rand() % 4 == 0) {
cell->glyphIndex = numStandardGlyphs + cell->glyphIndex % numPDGlyphs;
} else {
cell->glyphIndex = cell->glyphIndex % numStandardGlyphs;
}
}
if (fadeIndex < numFades - 1) {
mustDraw = 1;
}
}
if (mustDraw) {
LCDBitmap *glyph = glyphs[cell->glyphIndex * numFades + cell->fadeIndex];
pd->graphics->drawBitmap(glyph, cell->x * glyphWidth, cell->y * glyphWidth, kBitmapUnflipped);
}
}
return 1;
}
#ifdef _WINDLL
__declspec(dllexport)
#endif
int eventHandler(PlaydateAPI* playdate, PDSystemEvent event, uint32_t arg)
{
if ( event == kEventInit )
{
pd = playdate;
pd->display->setRefreshRate(30);
pd->system->setUpdateCallback(update, NULL);
init();
pd->system->resetElapsedTime();
}
return 0;
}