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matrix/TODO.txt

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TODO:
WebGPU
First decent rainRender
Port render pass 100%
For now, use noise instead of the data texture
Get all the uniforms in
Categorize them into buffers
Port compute pass 100%
Compute entry point can live in the same wgsl file, I think
More uniforms! Categorize!
use textureLoad for texel access in render pipeline
Render target
Resize accordingly
Put in its own module
Blur: compute or render?
The other passes should be a breeze
Just add them to the render bundle
Update links in issues
std140
Document and share it
Write an explanation of the rain pass (and include images)
Compute
Volumetric quads
Fullscreen quad and spacial mapping
MSDFs
Support looping
Resurrection
Modified glyph order?
New glyphs?
Good luck with that, champ
Audio
Synthesize raindrop sound
Use WebAudio to mess with it
Idea: Build a UI
Changes some uniforms
Effect selection would swap out the desired effect pass, somehow
The color palette stuff would be hard
Experiment with varying the colors in the palette pass
Maybe a separate palette for the non-bloom
Maybe dim and widen the bloom
Just make sure the changes to non-default configurations are acceptable
Maybe try and accomplish the effect in Photoshop, to get a sense of what's going on
Deja vu effect: flashing rows
Make them flash all the time
Then use a thunder-like pattern to show and hide the flash