Files
matrix/js/regl/main.js

170 lines
4.6 KiB
JavaScript

import { makeFullScreenQuad, makePipeline } from "./utils.js";
import fetchLibraries from "../fetchLibraries.js";
import makeRain from "./rainPass.js";
import makeBloomPass from "./bloomPass.js";
import makePalettePass from "./palettePass.js";
import makeStripePass from "./stripePass.js";
import makeImagePass from "./imagePass.js";
import makeMirrorPass from "./mirrorPass.js";
import { setupCamera, cameraCanvas, cameraAspectRatio } from "../utils/camera.js";
const effects = {
none: null,
plain: makePalettePass,
palette: makePalettePass,
customStripes: makeStripePass,
stripes: makeStripePass,
pride: makeStripePass,
transPride: makeStripePass,
trans: makeStripePass,
image: makeImagePass,
mirror: makeMirrorPass,
};
let createREGL, glMatrix;
export const init = async (canvas) => {
const libraries = await fetchLibraries();
createREGL = libraries.createREGL;
glMatrix = libraries.glMatrix;
const resize = () => {
const devicePixelRatio = window.devicePixelRatio ?? 1;
canvas.width = Math.ceil(canvas.clientWidth * devicePixelRatio * rain.resolution);
canvas.height = Math.ceil(canvas.clientHeight * devicePixelRatio * rain.resolution);
};
const doubleClick = () => {
if (!document.fullscreenEnabled && !document.webkitFullscreenEnabled) {
return;
}
if (document.fullscreenElement != null) {
document.exitFullscreen();
return;
}
if (canvas.webkitRequestFullscreen != null) {
canvas.webkitRequestFullscreen();
} else {
canvas.requestFullscreen();
}
};
const extensions = ["OES_texture_half_float", "OES_texture_half_float_linear"];
// These extensions are also needed, but Safari misreports that they are missing
const optionalExtensions = [
"EXT_color_buffer_half_float",
"WEBGL_color_buffer_float",
"OES_standard_derivatives",
];
const regl = createREGL({ canvas, pixelRatio: 1, extensions, optionalExtensions });
const cache = new Map();
const rain = { canvas, resize, doubleClick, cache, regl, resolution: 1 };
window.addEventListener("dblclick", doubleClick);
window.addEventListener("resize", resize);
resize();
return rain;
};
export const formulate = async (rain, config) => {
if (rain.destroyed) {
throw new Error("Cannot formulate a destroyed rain instance.");
}
const { resize, canvas, cache, regl } = rain;
rain.resolution = config.resolution;
resize();
const dimensions = { width: 1, height: 1 };
if (config.useCamera) {
await setupCamera();
}
const cameraTex = regl.texture(cameraCanvas);
// All this takes place in a full screen quad.
const fullScreenQuad = makeFullScreenQuad(regl);
const effectName = config.effect in effects ? config.effect : "palette";
const context = { regl, cache, config, cameraTex, cameraAspectRatio, glMatrix };
const pipeline = makePipeline(context, [makeRain, makeBloomPass, effects[effectName]]);
const screenUniforms = { tex: pipeline[pipeline.length - 1].outputs.primary };
const drawToScreen = regl({ uniforms: screenUniforms });
await Promise.all(pipeline.map((step) => step.ready));
pipeline.forEach((step) => step.setSize(canvas.width, canvas.height));
dimensions.width = canvas.width;
dimensions.height = canvas.height;
const targetFrameTimeMilliseconds = 1000 / config.fps;
let last = NaN;
resetREGLTime: {
const reset = regl.frame((o) => {
o.time = 0;
o.tick = 0;
reset.cancel();
});
}
const tick = regl.frame(({ viewportWidth, viewportHeight }) => {
if (config.once) {
tick.cancel();
}
const now = regl.now() * 1000;
if (isNaN(last)) {
last = now;
}
const shouldRender =
config.fps >= 60 || now - last >= targetFrameTimeMilliseconds || config.once == true;
if (shouldRender) {
while (now - targetFrameTimeMilliseconds > last) {
last += targetFrameTimeMilliseconds;
}
}
if (config.useCamera) {
cameraTex(cameraCanvas);
}
if (dimensions.width !== viewportWidth || dimensions.height !== viewportHeight) {
dimensions.width = viewportWidth;
dimensions.height = viewportHeight;
for (const step of pipeline) {
step.setSize(viewportWidth, viewportHeight);
}
}
fullScreenQuad(() => {
for (const step of pipeline) {
step.execute(shouldRender);
}
drawToScreen();
});
});
if (rain.tick != null) {
rain.tick.cancel();
}
rain.tick = tick;
};
export const destroy = (rain) => {
if (rain.destroyed) {
return;
}
const { regl, cache, resize, doubleClick, tick, canvas } = rain;
window.removeEventListener("resize", resize);
window.removeEventListener("dblclick", doubleClick);
cache.clear();
tick.cancel(); // stop RAF
regl.destroy(); // release all GPU resources & event listeners
rain.destroyed = true;
};
export const type = "regl";