Files
matrix/js/regl/stripePass.js
2022-09-29 22:15:01 -07:00

68 lines
1.6 KiB
JavaScript

import { loadText, make1DTexture, makePassFBO, makePass } from "./utils.js";
// Multiplies the rendered rain and bloom by a 1D gradient texture
// generated from the passed-in color sequence
// This shader introduces noise into the renders, to avoid banding
const transPrideStripeColors = [
[0.36, 0.81, 0.98],
[0.96, 0.66, 0.72],
[1.0, 1.0, 1.0],
[0.96, 0.66, 0.72],
[0.36, 0.81, 0.98],
]
.map((color) => Array(3).fill(color))
.flat();
const prideStripeColors = [
[0.89, 0.01, 0.01],
[1.0, 0.55, 0.0],
[1.0, 0.93, 0.0],
[0.0, 0.5, 0.15],
[0.0, 0.3, 1.0],
[0.46, 0.03, 0.53],
]
.map((color) => Array(2).fill(color))
.flat();
export default ({ regl, config }, inputs) => {
const output = makePassFBO(regl, config.useHalfFloat);
const { backgroundColor, cursorColor, glintColor, ditherMagnitude, bloomStrength } = config;
// Expand and convert stripe colors into 1D texture data
const stripeColors = "stripeColors" in config ? config.stripeColors : config.effect === "pride" ? prideStripeColors : transPrideStripeColors;
const stripeTex = make1DTexture(
regl,
stripeColors.map((rgb) => [...rgb, 1])
);
const stripePassFrag = loadText("shaders/glsl/stripePass.frag.glsl");
const render = regl({
frag: regl.prop("frag"),
uniforms: {
backgroundColor,
cursorColor,
glintColor,
ditherMagnitude,
bloomStrength,
tex: inputs.primary,
bloomTex: inputs.bloom,
stripeTex,
},
framebuffer: output,
});
return makePass(
{
primary: output,
},
stripePassFrag.loaded,
(w, h) => output.resize(w, h),
() => render({ frag: stripePassFrag.text() })
);
};