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matrix/TODO.txt

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TODO:
Migrate rain logic to shaders that operate on double buffer RTTs
Reach out to Ashley's partner about producing sounds
Much later:
Optimizations
calculate texture derivatives on CPU, pass in as a uniform
simpler bloom replacement
Dissolve threejs project into webgl project
Maybe webgl2 project?
Deluxe
Raindrop sound
https://youtu.be/KoQOKq1C3O4?t=30
https://youtu.be/h1vLZeVAp5o?t=28
Flashing row effect?
https://youtu.be/z_KmNZNT5xw?t=16
Square event?
https://youtu.be/ngnlBZNuVb8?t=200
https://youtu.be/721sG2D_9-U?t=67
More patterns?
Symbol duplication is common
Also interesting:
The Matrix code for the Zion Control construct is sparser, slower, bluer, and annotated
https://www.youtube.com/watch?v=Jt5z3OEjDzU