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eric
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matrix
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1b61e304a57abae76ef09e2d7a6da94828d39c24
matrix
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shaders
/
wgsl
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Rezmason
b0a4acdfdb
Rewrote the WebGPU bloom pass based on the classic Unreal solution of blurring and combining the levels of an image pyramid. Fixed the regl bloom pass to use the downscaled blurred mipmap levels to build the first pyramid.
2021-11-14 23:09:29 -08:00
..
bloomBlur.wgsl
Rewrote the WebGPU bloom pass based on the classic Unreal solution of blurring and combining the levels of an image pyramid. Fixed the regl bloom pass to use the downscaled blurred mipmap levels to build the first pyramid.
2021-11-14 23:09:29 -08:00
bloomCombine.wgsl
Rewrote the WebGPU bloom pass based on the classic Unreal solution of blurring and combining the levels of an image pyramid. Fixed the regl bloom pass to use the downscaled blurred mipmap levels to build the first pyramid.
2021-11-14 23:09:29 -08:00
endPass.wgsl
Replacing the final copyToTexture call with a tiny render pass, so that the postprocessing passes can be compute shaders working off of storage textures instead.
2021-11-11 08:24:30 -08:00
imagePass.wgsl
Fixing a vague comment that got pasted to all the post processing passes.
2021-11-14 09:04:41 -08:00
palettePass.wgsl
Fixing a vague comment that got pasted to all the post processing passes.
2021-11-14 09:04:41 -08:00
rainPass.wgsl
Fixing a vague comment that got pasted to all the post processing passes.
2021-11-14 09:04:41 -08:00
resurrectionPass.wgsl
Fixing a vague comment that got pasted to all the post processing passes.
2021-11-14 09:04:41 -08:00
stripePass.wgsl
Fixing a vague comment that got pasted to all the post processing passes.
2021-11-14 09:04:41 -08:00