Files
matrix/js/webgpu_main.js

76 lines
2.1 KiB
JavaScript

const getCanvasSize = (canvas) => {
const devicePixelRatio = window.devicePixelRatio ?? 1;
return [canvas.clientWidth * devicePixelRatio, canvas.clientHeight * devicePixelRatio];
};
export default async (canvas, config) => {
console.log(config);
if (navigator.gpu == null) {
return;
}
const adapter = await navigator.gpu.requestAdapter();
const device = await adapter.requestDevice();
const canvasContext = canvas.getContext("webgpu");
const presentationFormat = canvasContext.getPreferredFormat(adapter);
const queue = device.queue;
const canvasConfig = {
device,
format: presentationFormat,
size: getCanvasSize(canvas),
};
canvasContext.configure(canvasConfig);
const renderPassConfig = {
colorAttachments: [
{
view: canvasContext.getCurrentTexture().createView(),
loadValue: { r: 0, g: 0, b: 0, a: 1 },
storeOp: "store",
},
],
};
// TODO: create buffers, uniforms, textures, samplers
// TODO: create pipelines, bind groups, shaders
const bundleEncoder = device.createRenderBundleEncoder({
colorFormats: [presentationFormat],
});
// TODO: create render bundle(s)
const bundle = bundleEncoder.finish();
const renderBundles = [bundle];
const frame = (now) => {
const canvasSize = getCanvasSize(canvas);
if (canvasSize[0] !== canvasConfig.size[0] || canvasSize[1] !== canvasConfig.size[1]) {
canvasConfig.size = canvasSize;
canvasContext.configure(canvasConfig);
// TODO: destroy and recreate all screen size textures
// TODO: update camera matrix, screen size, write to queue
}
// TODO: update the uniforms that change, write to queue
renderPassConfig.colorAttachments[0].loadValue.g = Math.sin((now / 1000) * 2) / 2 + 0.5;
renderPassConfig.colorAttachments[0].view = canvasContext.getCurrentTexture().createView();
const encoder = device.createCommandEncoder();
const renderPass = encoder.beginRenderPass(renderPassConfig);
renderPass.executeBundles(renderBundles);
renderPass.endPass();
const commandBuffer = encoder.finish();
queue.submit([commandBuffer]);
requestAnimationFrame(frame);
};
requestAnimationFrame(frame);
};